You know what I think is quite silly, that the best Single Target Mitigation Heal doesn't belong to the Mitigation Healer.
You know what I think is quite silly, that the best Single Target Mitigation Heal doesn't belong to the Mitigation Healer.

AOE stoneskin, that is all![]()
If you try to fail and succeed, which have you done?


I would like to see for SCH:
-A buff (single target buff), that when the target is hit it has a chance to proc a shield on the buffed target.
-Lustrate also healing splash healing around the tank for a percentage healed
-A Buff (like protect) that increases hp/stats/mp regen that can be used by whm without the mp regen (that should be traited like magic portion of protect)
-Single target INT buff- that when the buffed target crits with a spell, it increases either your INT or Crit for a small amount of time
-Addition of group shield to pet abilities, giving it an AE regen heal and an AE shielding skill
i want some form of crit boost for scholar even if it's a copy pasta of internal release ala raging strikes--> fight or flight
also SE said when they announced scholar that it would be a heal over time healer??????????????????
SCH:
Shell
Reflect (would stack with eye4eye)
Protect
All would be ST only, and probably wouldnt stack with each other. Although multiple scholars could put one up on the same target, so long as they arent the same buff.
Earthen Wall (would probably not stack with Sacred Soil)
A force crit ability for arch that relied on aether. 10 sec CD.
And a splash heal of some kind.


I've seen a number of requests for an AoE Esuna/Leeches, so what what would be better for that, a new AoE skill with a range like Medica, or to just improve Esuna with a trait like with Sleep->Deep Sleep? I would definitely prefer the route of a Medica range skill, but even with a splash trait we could at least handle two paralyzed/poisoned tanks at once, instead of doing each individually.
Reraise/Auto-Life would be awesome, but I can't think of how they would balance it without it seeming underwhelming. If it was something like 3-2.5 sec cast time and same or lower mp cost than raise with a 10-30 sec duration seems balanced to me but a little underwhelming because then I have to predict which party members are going to die, which of course ideally they wouldn't. It would still be nice, so I could spend 1GCD on effectively raising a dps that happened to, say, get hit by one of Hydra's fireballs and continue healing the tank while they die from the heavy DOT. On the other hand, if it had a duration in minutes, then I would just apply it to every one at the start of a fight and would probably never have to cast Raise ever again, unless they made a boss where this was necessary or I just had someone that kept failing to dodge things. How would you balance/implement this?


Sacred Soil grants a small Regen while inside it, make it worth using a little more.
Aoe stoneskin XD
Cure/Stoneskin/Regen were able to be AoE'd by using an ability called Sacred Prism back in 1.0, if anything i'd like that skill to make a return, along with another useful MP restore skill they took out of 1.0 called Blissful Mind, seeing them brought back would make me very happy.![]()
1. A less efficient, shorter cast time heal with no CD (Flash from WoW)
2. Chain heal
3. Reactive heal (stack)
4. HoT that does not generate so much aggro
5. Splash heal (Heals for full amount on target, less on nearby players)
6. Instant cast heal that does not invoke GCD
7. Death-prevention buff that, when the target takes a hit which would kill them, instead puts them at half health. Needs a significant CD, and target immunity CD obviously
8. More interesting mechanics than spamming Cure I and hoping for a situational free Cure II, etc.
Healing feels sluggish, stressful, and dreary with long cast times, long GCD, (way too aggressive with the GCD in the first place) and being railroaded into a single, lackluster 'free heal' mechanic. Give us finer tools to perform our roles, not just spamming the same clunky vanilla heal and hoping to god it lands in time. This role doesn't feel heroic; it feels primitive and clunky, and somehow stressful and boring at the same time.
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