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  1. #31
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Hate is easy to control, and if you're not retarded you can lvl archer and get enmity reducing abilities. OH MAI GAHHH! SOO HARD!
    (0)

  2. #32
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Gath View Post
    Hate is easy to control, and if you're not retarded you can lvl archer and get enmity reducing abilities. OH MAI GAHHH! SOO HARD!
    Of course not dude. It's all about spamming BR with your Jade Crook +3 and having every single person in the PT in BR mode except the tank so no one can cure!

    Having enmity down traits would just make too much sense!
    (0)

  3. #33
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Let's wait and see how they change the combat system first. This may become a non issue.
    I think Provoke and Taunt costing 10 Stamina instead of 30 (on another job) would be better though
    (0)

  4. #34
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Visch View Post
    Mind telling me how you would know ANYTHING BECAUSE YOU HAVEN'T EVER DONE ANYTHING? LOL.
    You know, people talk. People see other people in action. People are in linkshells and get involved in linkshell activities even if they aren't 50.
    I'm sure those concepts are absolutely alien to such an uber player (that can't even tank properly) like you, but they do exist in reality.

    This not to mention that there are level 50 tanks in this very thread that share my same opinion. What dismissive excuse are you going to invent for them?

    While enemity is a little wonky (but that's rather evidently more on the mob side than on the side of abilities, as anyone with any extensive experience in tanking would notice), it's still plenty controllable. It can be improved, but in it's basic mechanics, not in the tools, that are plenty, and as they are require TIMING and effective stamina/cooldown management (read: a little bit of skill, that's never bad), instead of just spamming endlessly with no need for planning or skill.

    What are you gonna ask next to make life easier? an aggro meter that tells you exactly when to provoke? Scratch that, let's just provoke automatically. God forbid you have to press buttons!

    Quote Originally Posted by Visch View Post
    Having enmity down traits would just make too much sense!
    See above. God forbid people have to press buttons. Let's make everything passive
    (0)
    Last edited by Abriael; 03-09-2011 at 03:53 AM.

  5. #35
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I agree with the No Stamina idea
    (0)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Abriael View Post
    You know, people talk. People see other people in action. People are in linkshells and get involved in linkshell activities even if they aren't 50.
    I'm sure those concepts are absolutely alien to such an uber player (that can't even tank properly) like you, but they do exist in reality.

    While enemity is a little wonky (but that's rather evidently more on the mob side than on the side of abilities, as anyone with any extensive experience in tanking would notice), it's still plenty controllable. It can be improved, but in it's basic mechanics, not in the tools, that are plenty, and as they are require TIMING (read: a little bit of skill, that's never bad), instead of just spamming endlessly with no need for planning or skill.
    Oh boy dude you are something else. I never said anything about timing or skill involved I said that provoke isn't good at helping cement hate and hate in general is a little messy but workable.

    Basically the same things you are saying.


    But, what I don't understand how you can even argue about experience fighting something that would kill you in 1 hit. Who cares if you can watch someone? You can watch youtube videos of people fighting an NM that doesn't mean you have a clue about what YOU'RE doing.

    Most people are horrible anyway and kill NMs with 15 people when it can be done with with like 6~8.
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Although Provoke could likely use a Stamina reduction (Same for Taunts and War Drum/ Warmonger) but I've never had a problem holding hate when I actually wanted to. If your GLA isn't Provoking becuase he doesn't have the Stamina, then he is doing something wrong, and should switch to Lancer for everyone's benefit, as his main concern seems to be damage.

    There are many ways to keep hate, even just spam buffing yourself can keep hate on you, and the use of specific skills. Really, it is quite easy to keep hate, although, again, I wouldn't be against a Stamina reduction to Provoke/Taunt.
    (0)

  8. #38
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I have never had a problem with hate on glad before. Provoke II, taunt, and War Drum pretty much can keep 2-3 mobs attention at once on me. If an archer does a 1500dmg regiment ws or something then yea I am losing hate probably but that should be expected.

    When I tank I usually do not DD much at all. This is pretty much my cycle.

    Throwing to pull => provoke (taunt as well if it is more the 1 mob/wardrum if 3+)=> aegis boon II => a few swings => taunt (wardrum if it is 2 mobs) => Deflection or what every the 50 shield skill is=> a few swings => sentinel => provoke/taunt => then repeat at Aegis boon. Note that I rarely get though a cycle unless we are fighting multiple mobs at once.

    I think it makes tanking sorta interesting, you have to gauge hate, timers, as well stamina.
    (0)

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