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  1. #1
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    Join Date
    Mar 2011
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    588
    Quote Originally Posted by Koffee View Post
    The large stamina cost for what is basically a 2-3 second debuff is off kilter. I agree that stamina cost should either be lowered, or the duration of the threat increased to allow you to generate hate.
    Basically provoke doesn't help you mid-fight unless the mob is going for someone else or you know when it use it (when everyone else is about to do a battle regiment). Making the only way to generate real enmity being Phalanx and hitting the mob. Other abilities like Warmonger/War Drum don't seem too effective during a long NM fight also.

    I'm sure it will be more balanced latter on. The only real problem is it's hard to grab a load of enmity right off the bat in a fight. Right now, you basically have to tell everyone "hold on a second or two while I build hate".
    (0)

  2. #2
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
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    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    The stamina is fine on these abilities. You know you dont have to constantly drain your stamina right? It would be a good idea for tanks to try and keep their stamina at 1/3-1/2 full in case of emergencies.

    I think the stamina system is OK, it needs to be more responsive though. There always seems to be some sort of delay between when you press your action and when it executes. Probably more of a battle animation issue, but w/e
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  3. #3
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Visch View Post
    Enmity values just need to be changed a bit or provoke needs to give at least some lasting hate value.
    Quote Originally Posted by Hitoriki View Post
    Tanking needs to be improved in general.
    These are the true issues. Enmity is so wonky in this game. Its good to hear that they are looking into and will hopefully be making changes.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
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    588
    Quote Originally Posted by Sigmakan View Post
    These are the true issues. Enmity is so wonky in this game. Its good to hear that they are looking into and will hopefully be making changes.
    They pretty much said they were going to fix it in the big list o' stuff to fix didn't they? I mean it's just a matter of time.
    (0)

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