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  1. #1
    Player
    DoctorMog's Avatar
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    Mar 2011
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    Limsa
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    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Oh, and provoke/taunt don't generate threat, they put you on top of threat, so don't pull with voke.
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  2. #2
    Player
    Smashington's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    What do you mean on "top of threat" Doc?

    I do notice they don't generate hate alone.
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  3. #3
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    Quote Originally Posted by Smashington View Post
    What do you mean on "top of threat" Doc?

    I do notice they don't generate hate alone.
    It seems to just put a debuff on the monsters that gives you hate as long as it's on it. If you aren't able to do a Phalanx or something within that time to build hate it's just going to go back to who it was on before.
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  4. #4
    Player
    Kaizer's Avatar
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    Mar 2011
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    Character
    Kaizer Mach
    World
    Excalibur
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    Gladiator Lv 60
    One thing that made tanking easier in FF11 was the ability to automatically target the enemy that was attacking your ally, though that's a little harder to do when most encounters involve more than one mob.
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  5. #5
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    The intent here is so that you either dps OR tank, not both. Hence the large stam cost on tanking skills. Allowing "tanking" for free breaks the class and all tanking classes for the future.
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  6. #6
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    What I meant was that you should have archers pulling to generate a hypohetical 10 threat and then have the tank voke, this puts them at 13 threat for 10 seconds is how we understand it to work.
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