Try just tanking instead of trying to dps. You would have plenty of stamina if you weren't swinging so much I bet. None of our tanks have an issue with it.,.




Try just tanking instead of trying to dps. You would have plenty of stamina if you weren't swinging so much I bet. None of our tanks have an issue with it.,.
I think the biggest problem that no one has mentioned (I think?) is that the enmity values for the abilities are way messed up. Provoke/Taunt SHOULD be some of the first go-to abilities to get hate, but they aren't as effective as they should be. If the potency of these were increased and effects of using them lasted longer, I'd be fine with the current stamina/cooldown they have. I remember when I first started playing GLAD and the general rule of thumb was that provoke was useless and to use it if you had the stamina for it, but it wasn't very much worth it at the end of the day. Like Gulkeeva said, we shouldn't have to use other class's abilities (at least not majority of them) over our own to do what OUR class is designed to do. But then again, the classes themselves are designed kind of backwards as it is.
Last edited by Tabion; 03-09-2011 at 01:18 AM.

While I do agree that a couple changes are needed to the tanking aspects of the game, I also think the way it is now is good enough to keep enmity on something (If done correctly). I do agree the stamina bar consumption from some skills on Gladiator do take too much. The best advice I can give is simply tank the monster you are fighting to maximize enmity and damage mitagation, and do not worry about your damage at all. I know in FFXI Paladins and Ninjas (And warriors as well) could damage deal to gain more enmity, but in FFXIV you have to worry about enmity boosting tactics and skills and not damage.
It will take some time to adjust the two different play styles, but you will get used of it.
~Tak
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