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  1. #1
    Player
    Tabion's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Tabion Kashvar
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think the biggest problem that no one has mentioned (I think?) is that the enmity values for the abilities are way messed up. Provoke/Taunt SHOULD be some of the first go-to abilities to get hate, but they aren't as effective as they should be. If the potency of these were increased and effects of using them lasted longer, I'd be fine with the current stamina/cooldown they have. I remember when I first started playing GLAD and the general rule of thumb was that provoke was useless and to use it if you had the stamina for it, but it wasn't very much worth it at the end of the day. Like Gulkeeva said, we shouldn't have to use other class's abilities (at least not majority of them) over our own to do what OUR class is designed to do. But then again, the classes themselves are designed kind of backwards as it is.
    (0)
    Last edited by Tabion; 03-09-2011 at 01:18 AM.

  2. #2
    Player
    Tak's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    91
    Character
    Tik Taks
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    While I do agree that a couple changes are needed to the tanking aspects of the game, I also think the way it is now is good enough to keep enmity on something (If done correctly). I do agree the stamina bar consumption from some skills on Gladiator do take too much. The best advice I can give is simply tank the monster you are fighting to maximize enmity and damage mitagation, and do not worry about your damage at all. I know in FFXI Paladins and Ninjas (And warriors as well) could damage deal to gain more enmity, but in FFXIV you have to worry about enmity boosting tactics and skills and not damage.

    It will take some time to adjust the two different play styles, but you will get used of it.

    ~Tak
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    588
    Provoke could do with a stamina reduction.

    The way it works is confusing seeing as it seems to just put a debuff on the monsters that gives you hate as long as it's on it. If you aren't able to do a Phalanx or something within that time to build hate it's just going to go back to who it was on before.

    Hate in this game just need more balancing. It seems everything anyone else does pulls massive hate while moves like Heavy Stab/Slash and Riot Blade which say on them generates enmity don't seem to do too much.
    (0)

  4. #4
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Oh, and provoke/taunt don't generate threat, they put you on top of threat, so don't pull with voke.
    (0)

  5. #5
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    What do you mean on "top of threat" Doc?

    I do notice they don't generate hate alone.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Smashington View Post
    What do you mean on "top of threat" Doc?

    I do notice they don't generate hate alone.
    It seems to just put a debuff on the monsters that gives you hate as long as it's on it. If you aren't able to do a Phalanx or something within that time to build hate it's just going to go back to who it was on before.
    (0)

  7. #7
    Player
    Kaizer's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Kaizer Mach
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    One thing that made tanking easier in FF11 was the ability to automatically target the enemy that was attacking your ally, though that's a little harder to do when most encounters involve more than one mob.
    (0)

  8. #8
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    The intent here is so that you either dps OR tank, not both. Hence the large stam cost on tanking skills. Allowing "tanking" for free breaks the class and all tanking classes for the future.
    (0)

  9. #9
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    What I meant was that you should have archers pulling to generate a hypohetical 10 threat and then have the tank voke, this puts them at 13 threat for 10 seconds is how we understand it to work.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Posts
    21
    The large stamina cost for what is basically a 2-3 second debuff is off kilter. I agree that stamina cost should either be lowered, or the duration of the threat increased to allow you to generate hate.
    (0)

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