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  1. #1
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I don't see the point. It will all just boil down to Dragon's Aery, with 120 people standing in a room 3 hours spamming their skills.

    Except with FF14 2.0 system it will be the party that deals the most damage and not the one that claims it that gets the loot. So it will be all about going there with a full party of melee zergers, and then go all out while another alliance is tanking it. Said alliance can then try and losen hate so they MPK the other zergers. And it all sounds absolutely fantastic and something the game really needs.

    I don't know why you even want something that only causes hate and drama. Can't we just make "insult thursday" a thing or something and we all yell insults at each other without the developers adding unnecessary content to do so?
    (2)

  2. #2
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Malamasala View Post
    I don't see the point. It will all just boil down to Dragon's Aery, with 120 people standing in a room 3 hours spamming their skills.

    *snip*

    I don't know why you even want something that only causes hate and drama. Can't we just make "insult thursday" a thing or something and we all yell insults at each other without the developers adding unnecessary content to do so?
    I find it very sad that this is your only experience with real dungeons.

    This type of thing, by the way, is a player made problem. While I do think we need to add end-game open dungeons too, I want dungeons players can group up and level through.

    In terms of FFXI, think things like the Boyahda Tree... Quicksand Caves... Castle Oztroja, etc etc. Or, I guess we could just keep on the whole FATE FATE FATE FATE FATE ding50! line of thinking. I know I am looking forward to it!
    (1)

  3. #3
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Balbanes View Post
    I think having instanced dungeons was a good move for ARR overall, but I really do enjoy the open style dungeons and boss raids we had in FFXI. Are there any plans to add these in on top of the current Instance system?
    Just to clarify, by open dungeons you mean what the Beastman strongholds used to be in 1.0? High level areas any number of people can go in together in or out of party?

    If not, please elaborate.
    (0)

  4. #4
    Player
    roohan's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Portfolio Moa
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 33
    I don't really want the competition from FFXI back. It was one of the most frustrating endgame content FFXI had. Only a few people who had lots of time to camp stuff did get something out of it. Sure there could be implemented something like this, but I think SE shouldn't focus on it. The only positive thing this content added to FFXI was the stronger bond in the community. You couldn't go there and do it on your own. This is something the FFXIV team needs to work on. It's much better to go through content with your LS mates instead of random people. But with the duty finder people don't really start to play together. On a side note, I'm missing some underground areas in FFXIV at the moment. All these instanced dungeon are cool places. But you only get to see them when you party with other people there.
    (0)

  5. #5
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Duuude007 View Post
    Just to clarify, by open dungeons you mean what the Beastman strongholds used to be in 1.0? High level areas any number of people can go in together in or out of party?

    If not, please elaborate.
    Actually more along the lines of the Beastmen Strongholds from FFXI. And what's up Duuude But yeah, that type of thing. Just more open content to do without a queue'd instance.
    (0)

  6. #6
    Player
    Jamez82's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Jay'nes Alexander
    World
    Malboro
    Main Class
    Conjurer Lv 50
    It's odd how making things less realistic in a supposed virtual world is considered better design.
    People are weird.
    (0)

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