It's all about balance, instanced content is great and has it's place, but not for the majority of EVERYTHING in the game.
It's all about balance, instanced content is great and has it's place, but not for the majority of EVERYTHING in the game.




Buuuuump.
A response from a CM would be nice... even if the answer is no or "we'll look into it".

They should implement a FC leve were you go in with 8 or 24 people from your FC in a certain area for a open world raid like event. This would have to be implemented like dynamis in FFXI, not like current leves otherwise you would have too much going on, but that could work.
Have like a 120 min time frame to clear an area with random chest pops and gear or token drops and have like a 3 day lockout. This would allow people to be in the zone and do normal stuff and not get in the way. Southern Thanalas in the open desert area would be great for event like this.
There are several zones that there are little to know quest and would be good to add some life to these zones.
Last edited by Phaylis; 10-20-2013 at 05:59 AM.
Open world area's should also provide a challenge as well as danager. Currently we have the power puff girls (players) with nothing that poses any type of threat or danger.
I swear I remember Yoshi-P saying something about this being a possibility. Like Castrum novum Could make a come back with lvl 90 mobs or something that would make it tough to move around in that zone.


Was it in a letter? I think those are all archived and could be looked up.
In another forum I brought up the idea of open world party quests. Quests that don't require a party to activate but does require a party to accomplish. You and fellow adventurers could then traipse the familiar countryside together to accomplish said goals. Major confrontations could be locked to the party much like leves. I yearn for some serious open world content.
Its funny to me that this game seems to have so many conflicting idea.
You give people wonderful chocobos only to fight trash mobs that can easily be soloed.
You give the endgame raid but the rewards are the equivalent of what can be obtained from dungeons.
You tell people to spend time crafting/gathering/fishing but make then make there usefulness very minor.
You get ride of open world nm's and dungeons for a fate system nms that are barely visiable and rewards are rather pointless(i have odin set and beh set)
Your next update has crystal towers but its ment to gear up for coil...but people are already getting almost full sets from coil?
Does anyone else see the backward's design here?
I don't see the point. It will all just boil down to Dragon's Aery, with 120 people standing in a room 3 hours spamming their skills.
Except with FF14 2.0 system it will be the party that deals the most damage and not the one that claims it that gets the loot. So it will be all about going there with a full party of melee zergers, and then go all out while another alliance is tanking it. Said alliance can then try and losen hate so they MPK the other zergers. And it all sounds absolutely fantastic and something the game really needs.
I don't know why you even want something that only causes hate and drama. Can't we just make "insult thursday" a thing or something and we all yell insults at each other without the developers adding unnecessary content to do so?
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