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  1. #1
    Player
    DokutoruGwydion's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Dokutoru Gwydion
    World
    Excalibur
    Main Class
    Archer Lv 50
    Social aspects are fun for people. Having a FC house with me and my buds and decking that sucker out sounds like fun to all of us.
    (1)

  2. #2
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Perhaps I should have mentioned I love vanity.

    I just felt like being blunt and state that most stuff being worked on for MMOs are disliked by enough that it could seem like a total waste of resources. Story though is that one thing that people either like, or don't talk about.
    (0)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Jackl3 View Post
    I'd like some insight as to who thought that we all "wet" ourselves in excitement over "cute" pets, mounts, and sunshades.

    Stop wasting dev resources in "Player Housing" - Why should I care about a housing area that's just a deliberate attempt at adding more padding to time-consumption. That will have little to no effect to me. Seriously, they fleeced people already by saying "earn an Ahrman pet (that does nothing)" for 90days upfront. - Yeah you can wait but many people paid all upfront.

    Why do people ride this horse? - I'd rather they invested this time into creating dark/complex looking Armour weapons.

    MMO gamers gone soft? - Is this the norm for Japanese games to include full on vanity, or housing?. What is going on.

    Please someone explain the reasoning behind all of this, and why it has started to become a big thing in all MMORPGs?
    I don't think you understand the MMORPG genre if you're questioning these things. It hasn't "started" being a big thing in MMOs, it's always been a prevailing concept since the beginning, particularly the days of "advanced" MMORPGs (i.e. EQ). MMORPGs are immersion based games, they're originally designed for the role-player. It was NEVER a genre for the generic gamer until WoW (specifically around TBC expansion), be it because of tech limitations (computers weren't exactly popular/common gaming mediums) or media popularity.

    Questioning these features is like going into an FPS game and questioning why you shoot things or why you have to be in first-person. The genre has deep-seated roots or traditions that exist regardless of whatever next-gen perspectives people might have about it.
    (2)

  4. #4
    Player
    Jayded's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Jayded Phoenixfire
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    because farmville. and leveling your chocobo is endgame.
    (0)
    Having every class to 50 is end game, also crafting the best gear in game is end game, maxing out you choco comanion is end game as well.
    -Meleena

  5. #5
    Player
    Gungan's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Magor Oronar
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Unlike Action RPGs, which are all about combat and action, and about doing combat and action at an increasingly grander scale as you progress, MMOs are primarily about existing and living in a virtual world.

    Player housing and vanity stuff contributes to this existence, and the liveliness of the world. It allows players to become invested, the community to evolve, and in some cases impact the world directly to varying degrees (player towns in some games). It's wrapped into the RP part of MMORPG.

    Wildstar has a pretty deep housing system that included a whole bunch of bonuses and conveniences players can make use of including putting a mine on your land to get materials, and so on.

    http://www.wildstar-online.com/en/me...ak/#video-1501
    (0)
    Last edited by Gungan; 10-11-2013 at 04:15 AM.

  6. #6
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jess_Spark View Post
    There are plenty of other games without housing to play. This game is what they call "Sandbox." If you just want to kill things...maybe this isn't the game for you. Kind of an immature attitude to say we are 'girls' just because we enjoy doing things outside of die hard fighting...etc etc etc...
    Quote Originally Posted by Jess_Spark View Post
    It is not FAR from being sandbox. Wrong. Sandbox games are games that offer more than just beating up monsters. You can have every profession, the crafting is very detailed and fun. There will be housing. There will be vanity. The characters are beautiful. There is a lot of story depth.

    Where do you see this game not being sandbox? I don't think you know the definition of sandbox. Sorry try again.
    Quote Originally Posted by Jess_Spark View Post
    Correct. That is what this game does and will do even more in the future. That's what makes this game awesome. I will play this game for years because it is Sandbox.
    FFXIV ARR is unquestionably a themepark MMO.
    It defiantly has sandbox elements, but at its core it is a themepark.


    You progress from set piece to set piece that the devs have provided, each built to provide a specific experience. A themepark.


    A sandbox typically doesn't have that 'leading by the nose' style to it, and the players themselves create most or all of the content.
    (2)

  7. #7
    Player
    Jess_Spark's Avatar
    Join Date
    Sep 2013
    Posts
    103
    Character
    Jess Spark
    World
    Fenrir
    Main Class
    Weaver Lv 50
    Quote Originally Posted by TaranTatsuuchi View Post
    FFXIV ARR is unquestionably a themepark MMO.

    A sandbox typically doesn't have that 'leading by the nose' style to it, and the players themselves create most or all of the content.

    I have been doing some researching on it and really there doesn't seem to be a label on this game aside from Fantasy. I guess my point would be that this game seems to be headed in a sandbox direction. Having housing which is extremely customizable is sandbox. Having the choice to play any class and every class is sandbox. Yes there are movement restrictions and exploration restrictions that I hope they will open up. IE Swimming, less invisible walls etc...

    For me, if there are not enough sandbox elements in a game, I get easily bored. This game thus far has not bored me a bit. There is plenty that I can do outside of just hack and slash and that is my type of game.
    (0)

  8. #8
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Jess_Spark View Post
    I have been doing some researching on it and really there doesn't seem to be a label on this game aside from Fantasy. I guess my point would be that this game seems to be headed in a sandbox direction. Having housing which is extremely customizable is sandbox. Having the choice to play any class and every class is sandbox. Yes there are movement restrictions and exploration restrictions that I hope they will open up. IE Swimming, less invisible walls etc...

    For me, if there are not enough sandbox elements in a game, I get easily bored. This game thus far has not bored me a bit. There is plenty that I can do outside of just hack and slash and that is my type of game.
    Please check this out for your own reference. Read in Yoshi-P's own words what his vision for the game is since you dont believe TaranTatsuuchi.

    Letter from the Producer XX

    You’ll never hear me say there’s anything wrong with devoting your life to playing games. That’s what I do, after all. But if you keep doing the same thing, it’s easy to burn out, and there are people who can’t keep up. That’s why I think that in the world of the modern MMORPG, which should be everything like a theme park, diverse rides, facilities, and specs are an absolute necessity.
    (3)

  9. #9
    Player
    Shehrevar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    6
    Character
    S'hehrevar Deus
    World
    Titan
    Main Class
    Culinarian Lv 37
    Disagreeing is pure hypocrisy, he says.
    (1)
    I like eggs.

  10. #10
    Player
    Koga_Edge's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah (1.0) Gridania (2.0)
    Posts
    121
    Character
    Marie Claire
    World
    Siren
    Main Class
    Dragoon Lv 70
    IN XI housing was a big deal, to every type of player, it's where you change jobs, manage extra inv. space,get your mail, decorate it to your liking, the decorations also played a big role in crafting, Gardening, & Fishing, you could even invite people inside to show it all off.

    Housing has been asked to be on XIV since 1.0, so clearly the majority of the old player base wanted it

    As for the horse, well Variety is the spice of life. In early 1.0 you couldn't even ride a chocobo, when they introduced the Chocobo, they also said they'd be adding different types of mounts.

    and no offense or anything, but just because the housing,different mounts/minions exists, and you don't like it, doesn't mean you have to use it
    (4)
    Sanjuro - - Asura - - FFXI - - Go Go Puppetmaster!

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