

Raising it to 450? Great, that is at most five extra dungeon runs. Forgive me if I'm unimpressed, still sounds like I'll be bored most of the week. Those daily quests are hopefully good though.
I do not see the point in this cap at all. No, you can't just remove it, that would be insane. You need to make it so people actually have to work towards obtaining Mythology, rather than them just being handed out to you at the door, make it so obtaining Mythology isn't easy and then you can remove the cap. Let players get out what they put in. Some people will fall behind, but so what? That's nature. People who fall behind still have something to work towards though, they still have a reason to play. "That player has full iLv90 gear" shouldn't make someone still in iLv55 gear go "I'm quitting", it should make them go "I want to get full iLv90 gear!". The "casual" player in this scenario still has plenty of reason to keep playing, but what about the "hardcore" player? Without a cap they just rush through the content and have no more reason to play, right? Wrong. If the content is a significant enough timesink, such that obtaining full iLv90 isn't something you could just breeze through without a cap (as it would be currently), then that player is now invested in the game. They put a lot of work into obtaining that gear, they're not going to just up and quit because they finally got it. At that point they are hopefully, for lack of a better word, addicts.
Ideally, content should be designed with the "hardcore" crowd in mind. Something that will keep them playing for a while and get them invested. When it comes to "casuals" you want content to be designed such that they can still access it, and thus aren't left out, they can still work toward it at their own pace. Instead, right now we seem to have content designed more with "casuals" in mind. What should be a marathon is instead a 100 meter sprint. On one end of the spectrum, people run down that track and get 300 Mythology on Monday, on the other end, people walk that 100 meters and get 300 Mythology by Sunday. Isn't that fine? Well, I guess it would be if it wasn't 50% of endgame, with the other 50% being pretty much exactly the same (only thing I'll say about Coil is that I wish it was more like Limbus), just another 100 meter sprint... Endgame needs a marathon. It needs something truly challenging you can tackle at your own pace; something the dedicated can aim to win, while others can just aim to finish someday. Hopefully that is what Crystal Tower ends up being... iLv80 gear might be a bit outdated at this point, but if you're working on other Jobs it's something to work towards. Without tomestones and with 23 other people to lot against, it shouldn't be as simple to gear as iLv70 is currently, I actually have a lot of hope for Crystal Tower. That said, it is still iLv80. The marathon should be endgame, end-endgame. The final challenge, the last thing you complete before having nothing else left to do... Fully gearing a Job in iLv80 might be a marathon, but iLv90 is still a weekly sprint... It just seems so backwards...

While this is very difficult to disagree with this argument I think you forgot the main factor in all of this. The player mentality.
Yes, you see it more & more, people expecting you to be at least full DL to do Ifrit HM or WP. ppl who discriminate other jobs/players because of a X or Y reason. Everything you say is totaly valuable, but it is outside of SE's control, Yoshida can try everything, he cannont convince the thousand/million of player to accept each other.
This is why he's doing this change, now everyone can gear a little bit faster/easily up to fullfil each others expectations. he clearly stated it in his post.
Players like you need to be patient too, we don't know the difficulty of the new content coming with this patch, you might be surprised.

From an hardcore player point of view obviously, from a buisness point of view not at all.
When you have a buisness going, you want to sell your products to the majority, I have no math to back up the following statement but i'm pretty sure the hardcore playerbase fall into the minority (for now.)
This being said, its smarter to design content more oriented casual, while adding more difficult content.
According to blizzard (who have the most players in the mmo business both casual and hardcore.) The hardcore make up 8% of the game. Why on earth would you "Ideally" design content with the hardcore in mind? I guess if your goal is committing financial suicide then it would be a very sound practice.
Do you know the difference between a clan, FC, guild, etc in the various games out there? None except in name only.
Last edited by Reslin; 11-21-2013 at 11:24 PM.
+1 Sotek
So agree.
Not sure why some people seriously think raid guilds will gather 2-4 times / week, on set times to do content they not gain anyhing in exept the pure pleasure of compleating?
2-3 organiced raid / week IS NOT HARDCORE, its casual rading. We still at turn 5 and its our progress fight atm. I dont see myself or my guild as a hardcore. Most guilds who raid organiced today are at turn 5 in coil, its a wery good fight, dont say other but its the last step in raiding progress. After turn 5 there is a lack and need of a hard place to wipe over and over in. The content patch folowing 2.0 should bring the next step, not take a step back.
The "you have not capped your alts gear" dont work. You lvl your main for sure, then lvl the "shared professions" to gain the cross class skills. Why work on lvl a second 50 alt unless the guild need it? I already lvl'd to 50 and now I want to play endgame. Atm there is NO LVL 50 cross class.


Of course nobody is forced to level any classes/jobs to lvl 50 if they don't want to, but please accept the fact that this game is built around leveling several classes/jobs and in result gearing them up. If you don't care about this cause your Free Company (the fact that you call it guild says a lot too) is fine with you only having one viable level 50 class/job, then good for you. Only proves that you and your FC are far from being anywhere near hardcore, still you make demands on behalf of the "hardcore" playerbase. You are not even not hardcore, you are even a minority among the casual players, cause even the majority of casual players care about lvling several classes/jobs to 50, cause that's what this game is built around.
If anyone in your FC decides to quit the game you are gonna be one of those players that can't jump in for any other role than what you are already and that's what makes the difference between hardcore and regular FCs in this game.
Hardcore FC demand versatility among all their members, being able to fill other roles if needed. My FC calls itself hardcore, though even I would say they are not as hardcore as they want to make it look like, but I can assure you, we are gonna run CT every single week til 2.2, cause as most people everyone in the FC focuses on using their Myth on their main class/job, but CT will help everyone to gear up their other classes/jobs as well, to make them more efficient in the case they have to jump in on that role. Some people in my FC even lvld alts to 50 and gear them up, cause of the Coil lockout, so they can jump in to other groups and help them if they are short one person.
Last edited by TirionCrey; 11-21-2013 at 10:54 PM.

Ultimately I look at all these dungeons and tweaks and quests that are being added that is not "end game" as content to fill the missing voids that made it seem FOREVER to get to lvl 50. Now there is more to do while progressing to a lvl 50 in however many classes you have left to lvl. My (IMO) big drive for end game content for me I think is the PVP. Entirely brand new experience for all lvls (especially lvl 50s). I think it's going to spike the materia function in gear across all lvls and give a decent amount of time to spend for all players to break from dungeon grinding or give something else to do after you capped. I mean at least for 3 months until the next patch comes out....
Of course if you are not into PVP then well....well I feel bad for you but usually that's not the case.
I'm just waiting for the mini games....I want slots!!! Give me slots and gambling!!! PLEASE!!!! PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

the only thing i would like to see is to make BC open and not to wait a week for reset, if i beat T4 and have FC friends on T2 for example i cant go and help. instead this FC friends have to make fail pties with randoms and noobs and never get past to it. At the same time no experience for the harder turns.
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