
Alts? I plan to gear myself thank you in CT. My alts aren't quite there yet.
Unless you mean, alternate jobs? This isn't WoW/Guildwars/STO/Neverwinter/CO or any other conglomerate of single class/character MMOS.
You need to raise your head up and realize, they are ALL your primary jobs. You just tend to play one with a preference. I play SMN/PLD/WHM in coil depending on what I'm doing. You better as well believe I want them geared and before 9 months pass no less.


Ignoring your poor writing skills I'll answer this gladly. Oh wait I did answer it before...
But seeing as you have not even one job above 24 bsides your one Lvl50 Job I get that. You didn't even care enough to get all your subclass skills to perform better on your one and only Job for endgame...clearly shows your dedication.If you don't care about more than one class to gear up, good for you...there are dozens of people who actually like playing different classes and would like to get gear for all of them and CT will speed things up.

Because getting a Tanking head piece drop frees up your muthology tomes to get something else. By doing coil, you have 2 ways (and much faster) rate of gearing up your character than someone who can only do mythology grind. you also get to see new content and experience amazing/challenging boss mechanics.
You also have a means to gear up 2 classes at once with i90 gear whereas someone grinding mythology will have to focus on one.
That's why.


Well you're missing out on some really useful subclass skills on your PLD as well...so how am I supposed to take any of your "hardcore raiders need new more challenging and higher itemlvl rewarding content" in any kind or way seriously, when you show zero interest in actually progressing through what is served to you right now.
Obviously you care enough about"what gear you log out with", otherwise it would be a strange coincidence to log out in that exact combination of items you did, but not what actually would benefit the progress of your character BESIDES gear...so yeah...I don't even know why I respond to you...can't even take you seriously with how you argue and then claim you don't want to wait 3 months to do what you love in MMOs, but don't even care to prepare yourself to the extent available to you.
PS: I'm not stuttering. B-b-b-but I'm just not an impatient little prick. If the game has nothing to offer to me for 3-4 months that is to my liking...I cancel my sub and wait til something comes up that I'm interested in...you clearly seem to lack the options do something else besides FFXIV, so I feel sorry for you. Your FFXIV<->SWToR comparison is more than I need to hear also...you're definetely on my not worth responding to list now. Why don't you go to WoW...since you prolly came from there at some point before...I heard they are pretty happy with "progressing" on the same raid for the next 9 months til the next expansion comes.
Last edited by TirionCrey; 11-21-2013 at 04:20 AM.
Wow a hardcore I agree with! I'm a casual player btw, don't have all my class abilities but I plan to get them but I'm not rushing. I want to get every class to 50 so I guess I'll get them then.
Tirion please keep posting!
I agree wholeheartedly.
This philosophy of progression invests too much faith into the idea that new players can and will find FCs, friends, and groups that are at their level of progress. Even if this were true, it is incredibly discouraging for new players to see players who are permanently ahead of them.
While upward comparison is the central dogma of MMOs, placing new players into what is essentially a lower class is incredibly detrimental to everyone involved. Allowing new players to be upwardly mobile keeps the game exciting, even if the task is daunting. As it stands, they can only look upwards and know that they will never be able to reach that level of accomplishment.
This is especially damaging for players who miss the weekly reset for no fault of their own (real life commitments), or who are currently part of groups that progress together. Missing a week or more could mean that these once-dedicated players need to find a group who is at their now lower level of progression (this is obviously an extreme example). While gear requirements are currently incredibly lenient, encounters such as Turn 4 and 5 of Coil multiply the benefits of higher item level gear due to their precise difficulty. (max HP and defense for tanks, DPS checks, and HP checks for mages due to elevator soft enrage and Twintania fireballs) A week or more in missed gear progression could be a difference of several hundred HP or a dozen or so of your primary stat.
Last edited by YuriRamona; 11-21-2013 at 04:26 AM.


I wouldn't judge you in the slightest if you don't have all your subclass skills yet. Everyone plays at their own pace and I respect and tolerate that. I'm just having serious problems with "people claiming to be super hardcore and complain about lacking content" when in all their "hardcore'd-ness" they don't seem to be hardcore enough to actually care about anything besides gear. Especially Osicat and Leadros...their arguments are completely void in my mind, cause I wouldn't consider either of them even slightly hardcore...


Maybe make higher crafted gear too? Why put materia in-game if it's going to be made useless right off the bat by myth gear and Allagan?There's one key problem with the encounters available in 2.0: the limited number of options leads to linear progression for battle classes, and essentially leaves crafters and gathers by the wayside.
To be more specific, players are being pressured to join a party to play through a limited selection of instances for tomestones; there are few, if any, options for those who wish to collect them leisurely, efficiently, or even alone. Patch 2.1 will serve as a means to resolve this problem, giving players many more options to collect tomestones and play as they see fit.
I suggest that we get i80, i85 or i90 armor sets (and probably weapon) that can be crafted by lv 50 crafters. But that is bound to them (no selling them possible), and the items for it coming from Crystal Tower and/or Coil. So that the raiders can sell stuff on market, for the crafters, who then in turn "buy" the right to be geared, without the ability to turn a profit over it. Thus no one loses. And it makes use of the money crafters stockpile, gets an income for raiders.
This is to have an alternative over the myth/allagan gear that actually includes materia. Instead of being stuck with whatever stats because STR/DEX/VIT/MND/INT (and damage) is too good to pass on your armor i90 compared to crafted and fully-melded i70.
29 MND and 29 VIT on i90 vs 20 MND and 20 VIT on Vanya Robe of Healing. 63 damage on i70 HQ vs 69 damage on i90. For example.
Even if you can meld more crit and higher accuracy/spellspeed/etc, the stats have so little weight it seems like shooting yourself in the foot. Give a viable alternative that doesn't make me seem like I'm boycotting best gear because I suck, but actually make a choice in progression.
Last edited by SchalaZeal; 11-21-2013 at 04:52 AM.


Well there is always the possibility that the new beast tribe quests and scenario quests could be pretty challenging? How many players is Bahamuts Coil anyway, because 24 people for Crystal Tower seems like alot.
Also werent they supposed to be alternating adding more difficult sections of both the tower and coil with each patch?
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
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