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  1. #1
    Player
    Krenen's Avatar
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    Aug 2013
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    15
    Character
    Akha Lothbrok
    World
    Lich
    Main Class
    Marauder Lv 50

    WAR, Strengh and Dex 1srt wall to reach

    Hi all, got my relic yesterday and i was asking myself if my full 30 pts in vit are not half wasted.

    I sit on something like 340 strengh and 195 dex

    What is the 1srt wall for both stats ? i am wearing DL with AK legs and AF+1 boots, all DL acc and one Mytho tank ring.

    Thanks all and have fun
    (0)

  2. #2
    Player
    ZeroRains's Avatar
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    Aug 2013
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    193
    Character
    Zero Rains
    World
    Behemoth
    Main Class
    Marauder Lv 60
    From what I understand, having your points distributed between STR and Vit is the correct option, not just maxing one stat alone. Although as war currently stands, I'd say maximizing your vit over str would heavily outweigh whatever parry damage percentage you would get. Right now war's main form of tanking is self heals, and its static compared to a paladins mitigation which is based on a percentage. I would say play what suits you, having full vit, or a bit more parry damage percentage and strength.
    (2)

  3. #3
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    I've played around with 30 in VIT, 30 in STR, 30 in DEX. Although I didn't collect numbers and crunch em I found the extra damage output from STR was minimal at best and the parry mitigation from either STR or DEX was so minimal and unreliable it was pointless taking into account.

    The 550~ hp from stacking VIT was something I tried first. Now I've reverted back to it and it's staying that way. I do enough damage to hold emnity (I'm not a DPS.) and parry % increase is so minimal, similarly with DEX I can't rely on parry rate minimal increase from 30 points.

    However I can rely on the extra from VIT. Gauranteed bigger ToB, HP Pool, Stoneskin and natural regen.
    (0)

  4. #4
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Dex numbers are really all over the board but might be similar to str teirs

    So the tiers of parry for str look something like:

    20% reduction <= 242
    21% reduction 243<=282
    22% reduction 283<=323
    23% reduction 324<= 363 (if shifting scale is continued)

    So the assumption is that dex follows the same trend.

    While is not very complete or even very trust worthy
    http://forum.square-enix.com/ffxiv/t...rry-testing%21

    at that points to a ~240~246 tier that once reached you jump 3%. I am not to confident in these numbers as a lack of control and a gear setup and the fact that it is fighting a monster significantly lower then level 50. But as it points dex is the hardest by far for wars to get as it only comes with out defense sacrifice in jewerly and even then most try to avoid materiaing all together but would be required to get the vit and parry. Because defense is the cleanest equation by far. 1 - (.044 X def) = %reduction.
    (1)
    Last edited by Sakasa; 10-11-2013 at 12:09 AM. Reason: edited my table wrong due to txt cap sorry for confusion
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  5. #5
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sakasa View Post
    While is not very complete or even very trust worthy
    http://forum.square-enix.com/ffxiv/t...rry-testing%21

    at that points to a ~240~246 tier that once reached you jump 3%. I am not to confident in these numbers as a lack of control and a gear setup and the fact that it is fighting a monster significantly lower then level 50. But as it points dex is the hardest by far for wars to get as it only comes with out defense sacrifice in jewerly and even then most try to avoid materiaing all together but would be required to get the vit and parry. Because defense is the cleanest equation by far. 1 - (.044 X def) = %reduction.
    That's not what the information says. That's what someone's incorrect interpretation was. The data doesn't lock down numbers but it suggests a minimum of somewhere around 217-219 dex for a 1% increase with 14.5 walls.
    (0)

  6. #6
    Player
    Kunkka's Avatar
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    Sep 2013
    Posts
    40
    Character
    Kunkka Ironprice
    World
    Cactuar
    Main Class
    Archer Lv 50
    30 pts in STR. If you need the vit to tank, you should be using a PLD.
    (0)

  7. #7
    Player
    Krenen's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Akha Lothbrok
    World
    Lich
    Main Class
    Marauder Lv 50
    hey thx all for your answers i might go for a 20 strengh 10 vit then for a start ^^full vit seems a bit of a waste with the gear have now.
    (0)

  8. #8
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Krenen View Post
    Hi all, got my relic yesterday and i was asking myself if my full 30 pts in vit are not half wasted.

    I sit on something like 340 strengh and 195 dex
    How close to 340 STR? 337 STR was identified as one of the soft walls, but it only applies to Shield Block Rate which won't help you as a WAR.
    If the numbers are still right, there's not going to be much point going over 324 STR (23% Parry) unless you can get it to 363 (24%) or 405 (25%).
    (At least in terms of Parry mitigation - extra STR will still boost your self-heals...)

    If you can't get Dex to at least 215-220, don't bother actively trying to boost it.

    Realistically, stacking VIT or STR will probably help you more than DEX.
    VIT for hard content (bigger health pool and more allied healing is good!) STR for easy content (more damage and better self-healing is good!)
    (0)
    Last edited by Maelwys; 10-10-2013 at 10:28 PM.

  9. 10-10-2013 10:45 PM
    Reason
    more then semantics but not really the text

  10. #9
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sakasa View Post
    Yes and no. You see the test 3 and 4 are the only one you can see an effect via dex as parry is static.
    Tests 2 and 5 also have identical parry.

    The testing, whilst appreciated, is a little too limited in scope to draw a complete picture of how much Dex contributes.
    Because of the major difference in Test #1's results and Test #2's results, we should be aware that low amounts of Dex will give you little or no benefit since it is overshadowed by the testing's margin for error.
    That said, there appears to be a floor somewhere around the 215-225 mark where a noticeable benefit starts. And this appears to get noticeably stronger every 15-20 points of Dex.

    Once you hit the ~220 Dex floor, assuming that adding ~40 points of Dex will give +2% parry chance is probably a decent (albeit very rough) conservative guideline.
    (0)

  11. #10
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Sakasa View Post
    Yes and no. You see the test 3 and 4 are the only one you can see an effect via dex as parry is static. Now I am not hating on the test and nin's test is greatly appreciated as a time investment. But the data shows a boost boost that was to big to random chance at that dex range so one tier is at 240~246 and if it follows str it is possible that 217 is a tier and maker of the first progression tier as war sits ~36 points away from it but all the teirs discovered (parry/shield reduction, skill speed) are all sliding scales parry str reduct slides by 2 every tier dex might slide by 4 or 6 or maybe not at all. I can't expect anyone to go out there and with a healer and get punched in the face 2-3 thousand times with different sets of gear on. But if you assume its by design tanks must be able to make these teirs with out sacrificing defense and if not that means that neither tank is suppose to parry as a survival tactic.
    Test 3 is affected only by parry. Test 4 is affected by Dex and Parry. Dex added 2-3% parry for the latter. His samples aren't enough to have determine the actual rates individually (we won't get parses that long). Collectively, you can nail down some of the parry rates. 24% for tests 1 and 2.

    The parsing is actually much better for Dex than it is for parry. I can fit parry to numerous values. I've only been able to fit dex to 1 but it's hardly conclusive as linear programming is more difficult with step functions and the base rate is unknown.
    (0)

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