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  1. #21
    Player
    FAVisceglia's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Lady Galadriel
    World
    Malboro
    Main Class
    Marauder Lv 50
    You're getting into arguments over the "why not", but where is the "why"? What do you feel justifies this change? What necessitates it?

    If you said "Paladins have a problem holding AoE threat, maybe this will help", okay, we're listening. But from where I stand, I think you have much better case arguing that your stun should be off the GCD.

    Somewhat off-topic, with how "off the GCD" works in this game, any benefit is muted, at best...
    (2)

  2. #22
    Player
    Pixelshader's Avatar
    Join Date
    Sep 2013
    Posts
    120
    Character
    Pixel Shader
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    No. /10char
    (1)

    I have approximate knowledge of many things.

  3. #23
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Sure would make it easier to tag mobs in fates...

    But ultimately it would be kind of weird, and it would put PLD so far ahead in enmity compared to WAR it wouldn't even be funny. Gonna have to say no to this one.
    (0)

  4. #24
    Player
    Kasandaro's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Caelus Kasandaro
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Nibb View Post
    It would make PLD so much more fun to be able to weave flash in between cooldowns for extra threat, not to mention make our mana go down much quicker and making riot blade more useable.

    Thoughts? If anything, maybe a trait for paladins?
    How? I'm having a hard time thinking of an ability off the GCD that doesn't have A) its own cooldown, or B) charges (aetherflow tricks, which come with their own cooldowns, too). So if Flash is off the GCD, what would its cooldown be?
    (0)

  5. #25
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    You have Circle of Scorn, Spirits Within, all your multitudes of Tanking Cooldowns, Fight or Flight, and Mercy Blow if Crossclassed.

    All of those are Off-GCD abilities you can weave between GCDs to keep things interesting. Making the choice between a Flash for AOE or a Savage/Rage for Single Target is part of the engagement of a paladin. If you didn't have this choice your single target rotation would be identical to your multi target rotation with just a few flashes different.

    I can see that Flash off-gcd would make Paladin -better- and -easier- but in no way would it make it more engaging. You're taking out a Choice ("do i use an AOE threat move or a higher threat move on just one target"?) that helps distinguish good from bad tanks.
    (0)

  6. #26
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Getting into the CD would have to be balanced out. Nobody knows for sure, and throwing out an arbitrary number wouldn't help.

    Flash will stay on GCD purely because thats how this game operates as a whole. Everything has to be linked to some kind of cd to stop you from spamming abilities. I personally hate it but I deal with it.

    Also none of the abilities that are off GCD are really worth a damn except for defensive cd's. I can't speak for mercy stroke because that one I don't have, but in terms of enmity generating they fall pretty low on the scale.

    Spirits within is a garbage skill because it doesn't scale with HP. So whether you have 3k hp or 10k hp your skill doesn't get stronger same 300 potency with full hp. Hp would only give you a buffer to be able to hit closer to the 300 potency. Wanna talk about a skill to revamp? That one needs to be changed to something better than 300 potency at full hp.
    (0)
    Last edited by Stryker; 10-11-2013 at 02:04 AM.

  7. #27
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    in my opinion flash is fine the way it is. The only difficult thing I find about tanking that is inherent to your character is managing the GCD. Some people find it easy to do while other struggle to make snap decisions in a 2.5 second time period.

    I think it would make the GCD irrelevant for PLD's because apart from stun, what else would actually require you to monitor the GCD? by the time your FB is up, your ready to savage blade, then rage of halone. Keep it as is.
    (0)

  8. #28
    Player
    Zeila's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Zei Vi
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nibb View Post
    It would make PLD so much more fun to be able to weave flash in between cooldowns for extra threat, not to mention make our mana go down much quicker and making riot blade more useable.

    Thoughts? If anything, maybe a trait for paladins?
    Personally have no issue with flash or including it on my rotation. So can't say that taking it off GCD would be beneficial at all, more or less just OP when it comes to hate gen. As for "more fun", IMO absolutely not. Having to pay attention and not facerolling my keyboard / falling asleep, is pretty good to me.
    (0)

    Server: Exodus
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  9. #29
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Eh, Paladin's are lacking in AoE threat, so something would be nice.

    What I was hoping for was to turn Shield Swipe, it's to Shield Boomerang. When you block you can throw your shield to build some AoE threat and off the GCD.

    At the moment PLD is so painfully simple and something else would be nice, like a new combo.
    (1)
    Last edited by Garnatian; 10-11-2013 at 04:20 AM.


  10. #30
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Garnatian View Post
    Eh, Paladin's are lacking in AoE threat, so something would be nice.

    What I was hoping for was to turn Shield Swipe, it's to Shield Boomerang. When you block you can throw your shield to build some AoE threat and off the GCD.

    At the moment PLD is so painfully simple and something else would be nice, like a new combo.
    Our aoe threat gen is fine. Stand still, spam flash, hold through anyone's aoe spam. COS and auto attack damage will be enough to hold the target you are on if you have single target fighters untill you go OOM and start using ROH.

    Flash off gcd would just be silly. Like, uber silly.

    I can see where teh OP was just thinking "Oh this will make the class slightly mroe interesting cus currently its awful to play." Which is true. But, it would be an absurd threat increase.

    If you'd really like to see something done to give us more depth, I would say that they should reduce the potency of ROH and Riot blade and add in two new combos for our shield arm that are on their own gcd. One for enmity and one for mitigation. Using both hands enmity should add up to about the current total, maybe unlocking a cool finisher move that's high damage but no hate modification (kinda like current shield swipe, little more). Should add up to slightly more than current enmity per second (or actually about 20% more, to make weaving teh mitigation combo in viable). This would make the class deeper by A) requiring us to track two combos at a time and B) actually offering options for how to proceed (more threat or more mitigation). In excahnge for this new mitigation combo, remove bulawk (or remake it so it is just the final hit in the mitigation combo).

    NOTE: This is not intended as a buff. Idea is to make you work harder for slightly more than current efficacy. Hopefully warrior will get some buffs in the same patch and they'll be equal but different.
    (0)

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