Just a few items that would go a long way for the /<emote> commands:

1. Don't make emotes force a player turn to the target (i.e. it's really strange to suddenly spin towards someone if you're "quietly dozing off" next to them).
2. Add the following:
  • /facepalm (an additional /picardfacepalm would be a big plus! )
  • /sigh
  • /nod (not the confirmation nod, just a nod.. like to recognize someone, etc.)
  • /crossarms
  • /charge (like a charging emote, for battle "CHARGE!!" with weapon held high kind of thing)
  • MOAR DANCING OPTIONS!
3. Allow players to set the time spent in an emote, in other words let us stay in a position (like eyes closed, or the /think ending position). This would require some more intensive development decisions to determine the nature of the implementation, but it would be a definite plus.