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  1. #351
    Player Aerostein's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    164
    Character
    Aerostein Epitaph
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vantwan View Post
    Do you really have 1000 active players? That's like 1/5 of the entire server lol.
    Hell, that's probably twice as much compared to say Zaleria's entire population. xD
    (0)

  2. #352
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Hey. Friendly neighborhood necroposter here.

    I wanted to get something more specific out of a dev, maybe. Can we expect alliance chat in 2.1? 2.2? Any ETA at all?
    (1)

  3. #353
    Player
    Animes's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Ani Mekoh
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Hello,

    It has been two years since this has been posted but we are still having this problem! In fact, we had to launch an additional overflow such that we are now split between THREE Free Companies. While activity is at a lull right now due to the content cycle, this problem recurs every patch and will probably become a major issue again when the next expansion launches. Could we please get an update on the status of this?

    Thank you and with much love,
    Free Companies Please Be Careful <<rip>>, Dragongod Knightking <<meido>>, and Third Party Tools <<kupo>>





    (0)

  4. 06-27-2016 07:51 AM

  5. #354
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Animes View Post
    Hello,

    It has been two years since this has been posted but we are still having this problem! In fact, we had to launch an additional overflow such that we are now split between THREE Free Companies.
    I'm amazed at how large your community has grown! But, to be honest, your situation is fairly unique. On Behemoth, all of the large FCs are not affiliated with one another, and I imagine this woud be the case also on most other servers (especially low pop ones) so if they were to do anything to address this (which sadly I doubt) it would be low low low priority compared to things that benefit the majority.

    I know they said about a year ago they were planning to introduce Free Company alliances (having FCs work together), but it would seem this too, like many other amazing things they say they are looking into, has drifted into the 'forgotten about' basket of dreams
    (1)
    As I stand looking out from my window, I reminisce about the old days and the many ups and downs of my adventures throughout Eorzea.
    It is then that I know achievement.

  6. #355
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    No, that's ridiculous. 512 is way more than enough.

    The only way you're even hitting that number is because you're mindlessly recruiting people and purposefully trying to inflate your numbers to hit the limit (not what the FC system is intended for, mind you), which means there isn't going to be any sort of limit that satisfies you anyway.
    (2)

  7. #356
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    512 members in a guild is a ridiculously low cap. This needs to be changed with 4.0 if at all possible.

    If you want comparisons, many games cap guilds at 1000 members, but even that's starting to change.
    • IIRC, WoW removed the guild cap entirely sometime around MoP or WoD (could be wrong, but I've definitely seen guilds in the guild listings on larger servers with more than 1000 members).
    • Dungeons and Dragons Online had to remove or raise the cap on guilds there due to a number of guilds hitting their cap of 1000.
    • Finally, EVE Online doubled their maximum corporation member cap to 12,600(!) - the highest actual cap I've ever seen in any game (and yes, there are corps that actually come close to having that many members).

    With that in mind, I think FFXIV could at least double the maximum number of members allowed in an FC. I also think Linkshells and the NN could use an increase as well (double for NN, at least up to 512 for Linkshells).

    Quote Originally Posted by Fynlar View Post
    No, that's ridiculous. 512 is way more than enough.

    The only way you're even hitting that number is because you're mindlessly recruiting people and purposefully trying to inflate your numbers to hit the limit (not what the FC system is intended for, mind you), which means there isn't going to be any sort of limit that satisfies you anyway.
    Tell that to Aureus Knights. We keep a roster of around 500 semi-active to active members, pretty much all the time. I guarantee that we would benefit from a cap increase, and we're not a spammer guild. In fact, while our requirements aren't very strict, we do actually have a formal application process.

    --Erim Nelhah
    (0)
    Last edited by Erim-Nelhah; 06-27-2016 at 06:13 PM.
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  8. #357
    Player
    Luascadan's Avatar
    Join Date
    Sep 2014
    Posts
    31
    Character
    Adahn Yemeth
    World
    Balmung
    Main Class
    Marauder Lv 77
    ノ( ゚ペ)ヽ
    Delete in-actives?
    Edit: A FC Player cap is still dumb.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/333165/

  9. #358
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Erim-Nelhah View Post
    512 members in a guild is a ridiculously low cap.
    Wow. My FC of 14 people now feels incredibly small.

    Being 512 (more specifically 2^9) it feels very much like a technical limit, but also probably because they don't want "Super" FCs. 512 people is a lot of people and has the potential for massive influence on a server (market prices and even possibly what content is run/when).

    I can't even trying to organise a FC that big, but if you have that many active members... wow. But if they're not active... have a policy where they get kicked if they're inactive for X months and they can re-apply.
    (0)

  10. #359
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    We had over 3k in our guild in EQ.
    (0)

  11. #360
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    512 members in a guild is a ridiculously low cap.
    No, it's not. You're overinviting, plain and simple. There is no reason to have that many people there, let alone still needing more.

    There isn't even anything you can do in the game with more than 24 people that isn't just free open world content like hunts, anyway.
    (5)

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