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  1. #1
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Thanks for the update, but I think I have to protest. I know they have pressing matters, but this looks like such an incredibly simple and straightforward fix that I don't see why time can't be spent on it. I have no programming knowledge here so correct me if I'm wrong, but this sounds like something as simple as turning a "check" off (check if the monster is a leve monster, if it is, allow it to be marked, if it's not, refuse player). I guess you have to account for the fact that the player can't target NPCs and PCs, but you already have code that does those types of checks for your other actions.

    Basically, what I'm saying is that this is something annoying that I think should be a UI flaw that can be fixed - I don't want to wait 11 months for something that I see rather basic like monster marking to be fixed.

    If it's really that time consuming to address (and I know you guys are already running overtime on getting those patches out the door) I understand. I'm merely speaking as a player.
    (1)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  2. #2
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    Quote Originally Posted by Bahn View Post
    ...I know they have pressing matters, but this looks like such an incredibly simple and straightforward fix that I don't see why time can't be spent on it. I have no programming knowledge here so correct me if I'm wrong, but this sounds like something as simple as turning a "check" off...
    It rarely is that easy. If it was, they could've fixed it by the time they gave that response - so why wouldn't they? There's so much stuff going down behind the scenes, that often if you change something, it affects many other sections of the code; especially in an MMO. Which means a higher risk for bugs, which in turn means more work for the QA and obviously for the programmers as well.

    If there's one thing I learned during the last few years, it's that in game development, nothing ever is as simple as it seems.
    (1)

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