Thanks for the update, but I think I have to protest. I know they have pressing matters, but this looks like such an incredibly simple and straightforward fix that I don't see why time can't be spent on it. I have no programming knowledge here so correct me if I'm wrong, but this sounds like something as simple as turning a "check" off (check if the monster is a leve monster, if it is, allow it to be marked, if it's not, refuse player). I guess you have to account for the fact that the player can't target NPCs and PCs, but you already have code that does those types of checks for your other actions.

Basically, what I'm saying is that this is something annoying that I think should be a UI flaw that can be fixed - I don't want to wait 11 months for something that I see rather basic like monster marking to be fixed.

If it's really that time consuming to address (and I know you guys are already running overtime on getting those patches out the door) I understand. I'm merely speaking as a player.