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  1. #71
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    I like enemy signs, but not being able to use them outside of a leve quest or behest, keeps them from being something on everyones mind... Marking a "mob" should only show up visibly for you and your party, and will help players know who to attack, etc.

    I think the big thing that will help in regards to this is to be able within a party to set a "puller" or just default to the leader of the group... Who ever that player is fighting the mob is marked by default so players can know who to attack... If another player or party engages the mob the target marker would disappear as the monster is claimed by another group.

    These should also work in dungeons.

    Going off that idea, I'd love to see target lines make their way back into the game... Target lines being from FFXII, and with those, they would allow players to visibly communicate which mobs they are targeting in a party.

    With all options like this, I think it should have options to allow players to turn it on or off if needed. And target lines would only be active in party play, and only visibly to those within the party, so players on the outside of a party won't see target lines.

    Now given that this could get very busy when dealing with future bosses and other mobs, it might just be better to keep it to who your party is targeting, rather then showing target lines for the mobs as well, but I think this little visual aid would allow players to help one another out and cut down on hitting the wrong target.

    Also, I would like to add that the bar that shows who we are targeting would benefit from showing a picture of the player/npc/monster that we are targeting. Same goes for the party list, I think it would be nice to see everyones profile pic in the party list.

    Thanks for listing Bayohne, keep up the great work.
    (2)
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  2. #72
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Yes that OTHER linked thread, so lonely in the appropriate forum
    (0)

  3. #73
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    It would be also nice to select mob by clickin on the (targeted mark)
    (0)

  4. #74
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    For a few suggestions on additional features for the enemy and ally signs, please see the thread below.

    http://forum.square-enix.com/ffxiv/t...ngering-Issues

    Thanks, once again, Bayonhne, for your good work.

    :-)

    R
    (0)

  5. #75
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Some examples of how I would improve the system:

    -Add more icons to use. (including numbers and symbols)

    -Allow all monsters (and players/npcs) to be marked by all icons.

    -Remove the "ATTACK THIS TARGET" (and other text like it) text from the Emotes and Signs and let the players decide what each icon means. (add them all to auto-translate please)

    -Add a UI element that allows you to click a symbol on your screen. This corresponds to a marked target and automatically targets the monster with the same symbol. This could appear anywhere, but being able to quickly target marked monsters is important. For example, I mark a monster with a O and another with an X. Both icons now appear on my screen somewhere and by clicking the O I target the O marked monster.

    -Display an icon on the raid window that corresponds to a marked player. The sword icon for example if placed on a player will have a sword icon next to their name in the raid window.

    Thats all I can think of for now. Thanks for the feedback everyone ^^
    (5)
    Last edited by DoctorMog; 05-23-2011 at 03:40 AM.

  6. #76
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Now is a good time to bump this and remind SE that this would be a good feature to have.

    At the very least, allow marking in instanced content like the moogle battle, since it would really come in handy.
    (6)
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  7. #77
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rentahamster View Post
    Now is a good time to bump this and remind SE that this would be a good feature to have.

    At the very least, allow marking in instanced content like the moogle battle, since it would really come in handy.
    Damn you, Renta. Got to it before I could! The moogle battle is a prime example of why adding this would be a fantastic idea.
    (3)
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
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    ^My favorite signature but minus the Bayohne part.

  8. #78
    Player
    KiniRyris's Avatar
    Join Date
    Mar 2011
    Posts
    185
    Character
    Kin Ryris
    World
    Exodus
    Main Class
    Archer Lv 70
    Dead thread is dead. but i'd like to bump it back because i was about the make a new one. With this moogle fight here in 1.20, this really needs to be added. Please let us mark non-leve mobs. Moogle fight would be somewhat easier
    (4)
    Last edited by KiniRyris; 12-23-2011 at 07:05 PM.
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  9. #79
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DoctorMog View Post
    Some examples of how I would improve the system:

    -Add more icons to use. (including numbers and symbols)

    -Allow all monsters (and players/npcs) to be marked by all icons.

    -Remove the "ATTACK THIS TARGET" (and other text like it) text from the Emotes and Signs and let the players decide what each icon means. (add them all to auto-translate please)

    -Add a UI element that allows you to click a symbol on your screen. This corresponds to a marked target and automatically targets the monster with the same symbol. This could appear anywhere, but being able to quickly target marked monsters is important. For example, I mark a monster with a O and another with an X. Both icons now appear on my screen somewhere and by clicking the O I target the O marked monster.

    -Display an icon on the raid window that corresponds to a marked player. The sword icon for example if placed on a player will have a sword icon next to their name in the raid window.

    Thats all I can think of for now. Thanks for the feedback everyone ^^
    All very good ideas.

    I always thought Aion had good raid marker icons and I'd like to see more things like that. Numbers for kill order, and ZZZ for crowd control. The ones in WoW were inferior (they were like the marshmallows in a box of Lucky Charms--stars, circles, diamonds, etc--and the tank would always have to explain how they should be interpreted).

  10. #80
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I'd like to "bump" this thread as I think that this is one of the more underused features in the game that could provide a lot of assistance in parties in-game. I like a lot of the ideas that are presented here and I have a few of my own to present as well. Some of my ideas run parallel to the ones other people have stated here also, but I'll still present them for ease of reference.

    Firstly, I agree that all of the Ally/Enemy markers should be allowed for use in any circumstances, not just in Leve-quests. Let us use the markers whenever we feel, please.

    Next, as DoctorMog stated before, take away the mandatory descriptions in the sign lists that state what each sign should be used for. If anything, list the signs in the same manner as the Macro picture menu. Just let us choose a sign, choose the target, and be off with our adventure. The party members, I'm sure, could attempt to dictate what certain signs mean to themselves. Or, if anything, the signs will be universal enough to understand simply at a glance.

    Another thing is to add more relevant signs that can be used in multiple situations (unlike the card suits already listed). Some examples are as follows:

    1.) Numbers signs - ( 1, 2, 3, 4, 5, 6, 7, and 8): For the sake of numbering enemies for a bunch of miscellaneous reasons. Numbers up to 8 seems a bit excessive, but it would be enough to cover a wide variety of uses.

    2.) Status Effects signs - (Bind, Sleep, Paralyze, Heavy, Slow, etc.): For the use of letting party members with the abilities to inflict such status effects know exactly which enemy to target and what move needs to be done on them. For instance, in the Moogle Primal fight, it's helpful to keep Kupdi Koop (GLA) Moogle bound so that he's not harassing healers and DDs during the fight. With a "Bind" enemy sign, if the Archers in the party see Kupdi Koop floating about flailing away at the Conjurers, they'll know that he's supposed to be bound and can readily bind him on the spot if he's moving about and has the respective icon on him.

    3.) Attack / Do not attack signs: These will better coordinate the party's attack methods during battles of any kind if people know which enemies to attack and which ones not to attack. These are already in the list; however, being able to use them freely would be really appreciated.

    4.) Miscellaneous Enemy signs (Exclamation Mark, a Kite, Skulls, Fire, Ice, Wind, Thunder, Stone, etc): Of course, Misc signs are helpful too for other situations. One such example being the Kite, it's sort of self explanatory. Players could put kites on the enemies that they would like to be given the "run around" so that other players can focus their attacks on another monster (like one marked with an exclamation mark or a number).

    More Ally signs would be useful as well. Perhaps a Shield designating the "Tank" of the group and another type of sign (Perhaps a Red Cross or Medical sign) designating the "healers" of the group. Keeping track of these two types of roles in the game with signs would make things a bit easier in knowing who's who and how to properly form a strategy to keep these people from being defeated in the battle.

    These are some of the ideas I had jingling around in my mind. Hopefully they help.
    (4)
    Last edited by Tahldon; 01-08-2012 at 09:11 AM.
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