I like enemy signs, but not being able to use them outside of a leve quest or behest, keeps them from being something on everyones mind... Marking a "mob" should only show up visibly for you and your party, and will help players know who to attack, etc.
I think the big thing that will help in regards to this is to be able within a party to set a "puller" or just default to the leader of the group... Who ever that player is fighting the mob is marked by default so players can know who to attack... If another player or party engages the mob the target marker would disappear as the monster is claimed by another group.
These should also work in dungeons.
Going off that idea, I'd love to see target lines make their way back into the game... Target lines being from FFXII, and with those, they would allow players to visibly communicate which mobs they are targeting in a party.
With all options like this, I think it should have options to allow players to turn it on or off if needed. And target lines would only be active in party play, and only visibly to those within the party, so players on the outside of a party won't see target lines.
Now given that this could get very busy when dealing with future bosses and other mobs, it might just be better to keep it to who your party is targeting, rather then showing target lines for the mobs as well, but I think this little visual aid would allow players to help one another out and cut down on hitting the wrong target.
Also, I would like to add that the bar that shows who we are targeting would benefit from showing a picture of the player/npc/monster that we are targeting. Same goes for the party list, I think it would be nice to see everyones profile pic in the party list.
Thanks for listing Bayohne, keep up the great work.![]()