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Thread: Card game

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  1. #1
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Terabyt3 View Post
    Instead of mobs dropping cards have a quest that gives you an item. Once mob is weakened, use item to capture it's essence. This essence can then be "imprinted" on a blank card by a crafting profession (maybe any like dyes).

    Blank cards can be made and sold, game cards too.
    Those two ideas sounds really lame. I would much rather they just dropped, this game really needs regular nice drops to go after both in dungeons and out in the world.
    (0)

  2. #2
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rumpelstiltzkin View Post
    Those two ideas sounds really lame. I would much rather they just dropped, this game really needs regular nice drops to go after both in dungeons and out in the world.
    You already have gear, LTW mats and some CUL mats dropped by mobs. Not to mention capturing "essences" would require you to hunt down in the world.

    It's not all about battle content and with taht system i stated above both crafting and battle classes have an input.
    (0)