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  1. #11
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I like the idea presented as I enjoy helping free company members, linkshell members, random people shouting on various tasks. Likewise it seems more purposeful to do that than the alternative which we are seeing.

    Mario the beast men have gathered even more crystals you must kill the primals which you already killed... again.

    Or the hard mode version of dungeons...

    Mario you killed the giants trying to escape the mines, but now their cousins, who didn't help them trying to escape after a 100 years of imprisonment have decided they want to see this whole blue sky thing. They were deeper in the mind so they are much stronger now!

    In short; it would give them time to create new content then slap hard mode an what I consider a poorly written storyline to recycle the same thing.
    (0)

  2. #12
    Player
    SecondNature's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    14
    Character
    Second Nature
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kraggy View Post
    Er, 1 HUNDRED tomes for speed-running through Sastasha?

    Really?

    Not going to happen.

    Your comment about syncing meaning you still have to run it as it is 'on level' overlooks the fact that the early dungeons are trivially easy once you've run then a couple of times even in level 1 gear; they're designed to be.

    Not until you get to Haukke Manor does the difficulty rise much above easy.
    This is different from CM now how exactly? The point is we would have Variety in what we choose to run for 40 minutes.

    The tome reward could easily be adjusted for lower level content (<35) so that you still get more from doing the longer more challenging dungeons (35>).
    (1)

  3. #13
    Player
    Lissyl's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Elsabette Manaya
    World
    Lamia
    Main Class
    Culinarian Lv 36
    If they don't feel any urge to go back and help new players now, any 'incentive' will come at the cost of the new players' experience. Anyone who doesn't do this already doesn't -deserve- an incentive. Let them grind; the entire genre is wasted on them as it is.
    (0)
    "Once the landslide has begun, it is too late for the pebbles to vote."

  4. #14
    Player
    Anthreas's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Anthreas Longshadow
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jocko View Post
    Solution (Which they're kind of doing): 'Random' queue button. Can only use it solo (so no pre made groups) and it throws you in a random dungeon of any level. Rewards tomes upon completion

    Any complaints?
    I like this. Perhaps maybe a daily completion type thing. Such as you get 100 tomestones for doing a random lower level dungeon maybe 3 times a day. So at least new players a month from now (and currently) will have some people to do dungeons with.
    (0)

  5. #15
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    I actually still find things like stone vigil harder then any CM / prae speed run

    Ice dragon on a white floor with a low graphic setting = sucks
    (2)

  6. #16
    Player
    Kenjinmaru's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Kenjinmaru Densetsu
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kraggy View Post
    Er, 1 HUNDRED tomes for speed-running through Sastasha?

    I note you also don't factor in the requirement that ANY noob is being helped at all, so 4 x 50 speed-running Sastasha while watching a movie is what you're asking for it seems. As it stands, you proposal is extremely unlikely to help those you are saying you want to help.
    Clearly you didnt understand the OP's idea and went into elitist jerk mode before finishing that sip of obnoxious tea.

    Let me highlight the key point for you: help the lower levels. By that i am sure she means that you'd have to group in the duty finder as an individual going for random or something along these lines. The matchmaking could easily be set to mix 50's and levelling players, making speed running more difficult. And even if speed running was possible, i'd rather have the variety of seeing players speedrun 10 dungeons than speedrun Prae and CM if i'm a dev.
    (1)

  7. #17
    Player
    Khaleon's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Moranion Emberstrike
    World
    Ridill
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jocko View Post
    Solution (Which they're kind of doing): 'Random' queue button. Can only use it solo (so no pre made groups) and it throws you in a random dungeon of any level. Rewards tomes upon completion

    Any complaints?
    Rift has a similar system to this. Every day you get a token that stacks (up to a max of 7 last I played) for rewards through the LFG tool. You can either keep you dungeons/Instant Adventures limited to your level range or check Random and be thrown into any group that has an opening for you. As you level, the money and item rewards increase, so someone in their 20's will get a few gold and a piece of level 20ish blue gear, while those folks in their 50s would be getting 1+ plat, tokens for early raid gear, and a piece blue level 50ish gear.

    This would give people the option to either stick with the high dungeons and get more rewards for their level from the loot in those dungeons, or help lower level folks and still get some form of rewards for the easier content. Once the reward tokens are burned, you are back to only getting the normal rewards from those dungeons you join.
    (0)

  8. #18
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Jocko View Post
    Solution (Which they're kind of doing): 'Random' queue button. Can only use it solo (so no pre made groups) and it throws you in a random dungeon of any level. Rewards tomes upon completion

    Any complaints?
    I can see people getting an instances such as Stone Vigil and immediately quitting in anticipation of wipes.

    It's a small gripe but could potentially make running those close to 50 instances even harder to do if someone keeps quitting once the party is formed.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  9. #19
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    With 2.1 they are releasing an MVP System where you can get MVP points at the end of a dungeon and can get Minions, Mounts, and Chocobo Armor with it. Perhaps with 2.2 they will expand the MVP System with Vanity gear and Class-specific or Cross-Class abilities to make it more rewardable to help.

    Also in 2.1 they will be releasing:
    2 Hard Mode Dungeons
    2 Extreme Primals
    1 Returning 'Primal' (Good King Moggle Mog XII)
    1 Entrance Dungeon (8-Man)
    1 24-man Raid (unlocked by Entrance Dungeon).
    (1)

  10. #20
    Player
    Farkle's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Test Von'farkle
    World
    Kujata
    Main Class
    Red Mage Lv 70
    I like the idea it certainly has merit.

    It's downfall is putting currency grinding end gamers with entry level players.

    Sure they'll get some lovely, helpful, fun skilled players which will makes runs efficient but also enjoyable.

    But they will also get the complete opposite. A lot.
    (0)

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