unless they made it so running the same dungeon within a certain period of time gives less tomes, this would literally force people to run different dungeons if they insist on spamming.
The community at lvl 50 is horrible for those who want to do the story... Please keep in mind that the under lvl 50 everything is alright for dungeon . Putting tome on lvl 47 and under dungeon would made people who want to learn from dungeon feel sorry ...
Solution (Which they're kind of doing): 'Random' queue button. Can only use it solo (so no pre made groups) and it throws you in a random dungeon of any level. Rewards tomes upon completion
Any complaints?

I like this. Perhaps maybe a daily completion type thing. Such as you get 100 tomestones for doing a random lower level dungeon maybe 3 times a day. So at least new players a month from now (and currently) will have some people to do dungeons with.

Rift has a similar system to this. Every day you get a token that stacks (up to a max of 7 last I played) for rewards through the LFG tool. You can either keep you dungeons/Instant Adventures limited to your level range or check Random and be thrown into any group that has an opening for you. As you level, the money and item rewards increase, so someone in their 20's will get a few gold and a piece of level 20ish blue gear, while those folks in their 50s would be getting 1+ plat, tokens for early raid gear, and a piece blue level 50ish gear.
This would give people the option to either stick with the high dungeons and get more rewards for their level from the loot in those dungeons, or help lower level folks and still get some form of rewards for the easier content. Once the reward tokens are burned, you are back to only getting the normal rewards from those dungeons you join.


I can see people getting an instances such as Stone Vigil and immediately quitting in anticipation of wipes.
It's a small gripe but could potentially make running those close to 50 instances even harder to do if someone keeps quitting once the party is formed.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
I like the idea presented as I enjoy helping free company members, linkshell members, random people shouting on various tasks. Likewise it seems more purposeful to do that than the alternative which we are seeing.
Mario the beast men have gathered even more crystals you must kill the primals which you already killed... again.
Or the hard mode version of dungeons...
Mario you killed the giants trying to escape the mines, but now their cousins, who didn't help them trying to escape after a 100 years of imprisonment have decided they want to see this whole blue sky thing. They were deeper in the mind so they are much stronger now!
In short; it would give them time to create new content then slap hard mode an what I consider a poorly written storyline to recycle the same thing.

If they don't feel any urge to go back and help new players now, any 'incentive' will come at the cost of the new players' experience. Anyone who doesn't do this already doesn't -deserve- an incentive. Let them grind; the entire genre is wasted on them as it is.
"Once the landslide has begun, it is too late for the pebbles to vote."

I actually still find things like stone vigil harder then any CM / prae speed run
Ice dragon on a white floor with a low graphic setting = sucks



With 2.1 they are releasing an MVP System where you can get MVP points at the end of a dungeon and can get Minions, Mounts, and Chocobo Armor with it. Perhaps with 2.2 they will expand the MVP System with Vanity gear and Class-specific or Cross-Class abilities to make it more rewardable to help.
Also in 2.1 they will be releasing:
2 Hard Mode Dungeons
2 Extreme Primals
1 Returning 'Primal' (Good King Moggle Mog XII)
1 Entrance Dungeon (8-Man)
1 24-man Raid (unlocked by Entrance Dungeon).
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