The tree thing can take just as much time as fighting the boss normally. Calling it a game breaking exploit is a bit extreme. I get sick of watching people trying to jump into the branch for 10 minutes.

The tree thing can take just as much time as fighting the boss normally. Calling it a game breaking exploit is a bit extreme. I get sick of watching people trying to jump into the branch for 10 minutes.
Exactly. The time it takes to jump up the tree equates to about the same time it takes to burn down the adds. I mean if you are undergeared for AK this is probably helpful but being geared with adequate weapons, the first boss can be burned down quite easily. I honestly think SE has way more to cater to than a simple "bug" for -one- boss in -one- dungeon.
Last edited by xXHalloweenTrixXx; 10-11-2013 at 01:16 AM.
While fixing this bug should probably not be assumed to be on their top priority list, this one should be relatively easy to fix by just not allowing the players to jump those trees (just put invisible walls to where players would otherwise jump onto the tree; the invisible wall mechanic is already in the game).Exactly. The time it takes to jump up the tree equates to about the same time it takes to burn down the adds. I mean if you are undergeared for AK this is probably helpful but being geared with adequate weapons, the first boss can be burned down quite easily. I honestly think SE has way more to cater to than a simple "bug" for -one- boss in -one- dungeon.
When not fixing this bug, SE could still bring the message across by simply swinging the ban hammer on people who use this exploit. I know that people will hate me for such a demand and say things like "it isn't really faster" or "it's already easy enough without the exploit" - question remains, why do people insist on using the exploit if it wasn't any easier/faster? The answer is that people using this exploit have obviously not been able to complete this encounter the regular way, so yes, using this explit did give them an advantage. And on the other hand I'd have to say that every exploit should be treated equally as otherwise where would you draw the line, which exploit is considered to be "ok" and which ones are considered to be "bad". Therefore a zero tolerance policy is the only way to ensure the ToS can effectively be enforced.
It may not exactly be game breaking, but the fact remains that this is an exploit and should by all means be treated like one. Lets say your healer is a movement gimp and can't actually get out of void zones, then this bug allows a group to still complete this encounter with said healer. Or lets say your DPS is as bad as not being able to take care of the golems in a timely manner, so the group either gets overwhelmed or the DPS just doesn't have any time to DPS the boss inbetween the add phases ... well the exploit helps this case as well, as you don't have to take care of the golems anymore.
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