Because it really takes that much longer to have to kill the adds then go back to dpsing the boss.
Because it really takes that much longer to have to kill the adds then go back to dpsing the boss.
Guess my question here is: Why are you even killing the smaller golems in the first place? Make your tank grow some balls and just tank them AND the boss...it's not that difficult.
Because that's the way the fight is supposed to be? It's not about growing balls, or hopping in a tree, it's doing the boss fight the way it was intended. I've had maybe 1-2 groups that i've tanked for do the fight properly, ie kill the adds, and ya know what, the dungeon didn't go any slower than when the healer hopped up in the tree. TBQH its not the tank that you have to worry about, it's about taking pressure off of the healer. If you
Which is exactly why the Tank should be tanking the golems AND the boss. We're built to take the damage, we have cooldowns to reduce the damage even further, if all the healer has to worry about healing is the tank then that's a world of pressure taken off their shoulders.
Doing the fight "properly" isn't about killing the adds necessarily, but more about dealing with them (be it killing them or tanking them, tanking is just far easier). Also, I never said anything about hopping in a tree and despise any and all exploits as a rule.
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