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  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I think we should have an option to Pin the camera in place and it will turn as needed. Reminescent of PS1 era Square Titles and other RPGs

    It wouldn't have to be everywhere. But coding the camera to pin to aetherytes, certain landmarks when in proximity, or for certain battlefields like primal fights.

    It would be a camera effect happening not so rarely but so commonly. And it would give that cinematic feeling that the PS1 titles had. The standard MMO camera type trailing the character doesn't really show off the beauty of the world and is quite frustrating in some enclosed spaces.

    It would also be quite nostalgic to get some camera pinning at unusual or high up angles reminiscent of how the camera was fixed in older RPGs
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  2. #2
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Altanas View Post
    I think we should have an option to Pin the camera in place and it will turn as needed. Reminescent of PS1 era Square Titles and other RPGs

    It wouldn't have to be everywhere. But coding the camera to pin to aetherytes, certain landmarks when in proximity, or for certain battlefields like primal fights.

    It would be a camera effect happening not so rarely but so commonly. And it would give that cinematic feeling that the PS1 titles had. The standard MMO camera type trailing the character doesn't really show off the beauty of the world and is quite frustrating in some enclosed spaces.

    It would also be quite nostalgic to get some camera pinning at unusual or high up angles reminiscent of how the camera was fixed in older RPGs
    You mean like the lock-on function?

    As I understand it, "pinning the camera" is where you can set the camera at a certain angle and it won't move, regardless of how your character moves, as opposed to what we have now where it just slowly moves back down and center...

    Funny thing though, in version 1.0 the camera was waaaaaay more user friendly and already addressed the issues listed in this thread. You could even "Pin" the camera to any angle you liked by right clicking the screen.
    Why they imported FFXI's camera program to ARR instead of just reusing FFXIV 1.0's camera system is beyond my understanding.
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