So it isn't even possible to add that transparency mask for higher-end computers?
Seeing DirectX 11 version will be designed for a newer generation of hardware than the game currently targets, is it possible to add this together with the DX11 version of the client?
Could you please clarify Square Enix's policy regarding this: should all hardware, regardless of its power, be capable of only exactly the same material functions, with only differences in graphics rendering quality allowed? Or will higher end computers be able to run more and also more computation-intensive functions in future?