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  1. #1
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I think we should have an option to Pin the camera in place and it will turn as needed. Reminescent of PS1 era Square Titles and other RPGs

    It wouldn't have to be everywhere. But coding the camera to pin to aetherytes, certain landmarks when in proximity, or for certain battlefields like primal fights.

    It would be a camera effect happening not so rarely but so commonly. And it would give that cinematic feeling that the PS1 titles had. The standard MMO camera type trailing the character doesn't really show off the beauty of the world and is quite frustrating in some enclosed spaces.

    It would also be quite nostalgic to get some camera pinning at unusual or high up angles reminiscent of how the camera was fixed in older RPGs
    (0)

  2. #2
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Altanas View Post
    I think we should have an option to Pin the camera in place and it will turn as needed. Reminescent of PS1 era Square Titles and other RPGs

    It wouldn't have to be everywhere. But coding the camera to pin to aetherytes, certain landmarks when in proximity, or for certain battlefields like primal fights.

    It would be a camera effect happening not so rarely but so commonly. And it would give that cinematic feeling that the PS1 titles had. The standard MMO camera type trailing the character doesn't really show off the beauty of the world and is quite frustrating in some enclosed spaces.

    It would also be quite nostalgic to get some camera pinning at unusual or high up angles reminiscent of how the camera was fixed in older RPGs
    You mean like the lock-on function?

    As I understand it, "pinning the camera" is where you can set the camera at a certain angle and it won't move, regardless of how your character moves, as opposed to what we have now where it just slowly moves back down and center...

    Funny thing though, in version 1.0 the camera was waaaaaay more user friendly and already addressed the issues listed in this thread. You could even "Pin" the camera to any angle you liked by right clicking the screen.
    Why they imported FFXI's camera program to ARR instead of just reusing FFXIV 1.0's camera system is beyond my understanding.
    (0)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It returns to the original settings after you came off the wall.

    and I don't want this auto-zoom to be removed. I use it to take many cool screenshots of my character but it's ok if it's gonna be an option to auto-zoom or not.
    (0)

  4. #4
    Player
    BrucieBeats's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    30
    Character
    Lucky Lovelux
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    If they can't enable transparency, how about clipping? They already recognized how tight quarters it is, and having your camera bob in and out within seconds is going to be annoying, and you will be inclined to reposition each time. I just want to be zoomed out all the time. Clip the walls, I don't care if they are invisible.
    (1)
    You only YOLO Once
    Check out my FFXIV Blog here: http://na.finalfantasyxiv.com/lodestone/character/2280915/blog/

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