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  1. #31
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Camate View Post
    Greetings,

    There have been a lot of requests and feedback related to the Legacy camera/control settings, especially regarding the way the camera functions, and User Interface lead Hiroshi Minagawa has an update to share.
    OMG there is ~nothing~ wrong with the legacy camera. But the very poor animations for the "standard" camera is very disturbing. Players being able to emote and rotate their character at the same time is very unattractive.

    Also the backpedaling and the overall look when i see players using the standard camera setting is just very very unpleasant.

    I feel players should learn how to properly use the legacy camera as i have no issues at all whatsoever and completely do away with the "standard" camera feature.

    Thank you.

    *additional note. Also allow gamepad users a feature to completely remove any "lock on" feature/button from the gamepad.
    (0)

  2. #32
    Player
    Inq's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Striopach A'aingidh
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Daniolaut View Post
    OMG there is ~nothing~ wrong with the legacy camera. But the very poor animations for the "standard" camera is very disturbing. Players being able to emote and rotate their character at the same time is very unattractive.

    Also the backpedaling and the overall look when i see players using the standard camera setting is just very very unpleasant.

    I feel players should learn how to properly use the legacy camera as i have no issues at all whatsoever and completely do away with the "standard" camera feature.

    Thank you.

    *additional note. Also allow gamepad users a feature to completely remove any "lock on" feature/button from the gamepad.
    The zooming in is what is completely wrong with the legacy camera since it does not revert back to the original camera zoom level once you're out of confined space. The dev even apologized for it making it to release in the state it is in.
    (2)

  3. #33
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Altanas View Post
    I think we should have an option to Pin the camera in place and it will turn as needed. Reminescent of PS1 era Square Titles and other RPGs

    It wouldn't have to be everywhere. But coding the camera to pin to aetherytes, certain landmarks when in proximity, or for certain battlefields like primal fights.

    It would be a camera effect happening not so rarely but so commonly. And it would give that cinematic feeling that the PS1 titles had. The standard MMO camera type trailing the character doesn't really show off the beauty of the world and is quite frustrating in some enclosed spaces.

    It would also be quite nostalgic to get some camera pinning at unusual or high up angles reminiscent of how the camera was fixed in older RPGs
    You mean like the lock-on function?

    As I understand it, "pinning the camera" is where you can set the camera at a certain angle and it won't move, regardless of how your character moves, as opposed to what we have now where it just slowly moves back down and center...

    Funny thing though, in version 1.0 the camera was waaaaaay more user friendly and already addressed the issues listed in this thread. You could even "Pin" the camera to any angle you liked by right clicking the screen.
    Why they imported FFXI's camera program to ARR instead of just reusing FFXIV 1.0's camera system is beyond my understanding.
    (0)

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