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  1. #1
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70

    Monk/Pugilist: Useless Skills

    True Strike: 150potency 5% increased chance to crit.
    This skill isn't much different from twin snakes. There isn't much incentive to use it.

    Arm of the Destroyer: 50potency 130TP 1second silence
    The utility is cool versus magic users but the silence duration is pathetic.
    The TP consumption is too high to warrant continuous use.

    One Inch Punch: 80potency Removes a Beneficial Status
    I don't know of any situation where this skill is useful.

    These three monk skills don't have much relevance in combat from what I've noticed. I don't know how to fix them but they need some looking at.
    (0)

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    True Strike: 150potency 5% increased chance to crit.
    This skill isn't much different from twin snakes. There isn't much incentive to use it.
    Your alternative is Twin snakes, which has 140 potency. How is 10 more potency and a higher chance for crit not incentive for using it? As long as you have the twin snakes buff up, you should be using True strike.
    (2)

  3. #3
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    True Strike: Has full potency from any direction. That alone is incentive to use it in certain situations, nevermind the extra damage and crit chance. When target's back is available and your skill speed is high enough, alternate this with Twin Snakes for improved DPS.

    Arm of the Destroyer: This skill is very useful in AK, Chimera, and Coil as an interrupt skill.

    One Ilm Punch: Little use in current endgame encounters from what I've seen, but it can have its uses while leveling and/or soloing and may prove more useful in future countent.

    In short, there's nothing about these skills that needs fixing.
    (2)

  4. #4
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mishaela View Post
    True Strike: Has full potency from any direction. That alone is incentive to use it in certain situations, nevermind the extra damage and crit chance. When target's back is available and your skill speed is high enough, alternate this with Twin Snakes for improved DPS.

    Arm of the Destroyer: This skill is very useful in AK, Chimera, and Coil as an interrupt skill.

    .
    After I read here I am smiling. this skill is only useful when doing fate gring.
    Interrupt? Good luck. This silence skill is way worse than bard and pld' skill. By an average you need wait 3 sec to active this skill but most mob spell casting time only 1.5 sec such high voltage in turn 2. it is not completely useless but definitely not VERY useful.
    (0)

  5. #5
    Player
    Dire's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Dire Sin
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by neoreturn View Post
    After I read here I am smiling. this skill is only useful when doing fate gring.
    Interrupt? Good luck. This silence skill is way worse than bard and pld' skill.
    You do realize that Bards' silence is on a 30 sec CD, right? Why don't you at least research what you're talking about before making ridiculous comparisons.
    (4)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    only one skill come to my mind.... HAYMAKER!
    (1)

  7. #7
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Silence works on a lot more than just spells. It works on a lot of sound- or breath-based moves from what I've seen.

    Needing Arm of the Destroyer to be combo'd in order to silence really ruins its usefulness, but I really don't know how they could balance a silence on a regular GCD cooldown unless they just make it an off-GCD skill like Spirits Within or Blunt Arrow, which would actually make it usable.

    One Ilm punch would technically be useful as I believe it is an effect unique to Monk right now, but so far any sort of buffs you would want to remove can't be removed.
    (2)

  8. #8
    Player
    point09micron's Avatar
    Join Date
    Oct 2013
    Posts
    102
    Character
    Turambar Mormegil
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    One Inch Punch: 80potency Removes a Beneficial Status
    I don't know of any situation where this skill is useful.
    Seems to me that punching Astral Fire off a target would be extremely helpful at any level.
    (1)

  9. #9
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dire View Post
    You do realize that Bards' silence is on a 30 sec CD, right? Why don't you at least research what you're talking about before making ridiculous comparisons.
    Do you realize arm of the destroyer has to be used in the correct for to silence? Good luck getting a reliable interrupt with that
    (0)

  10. #10
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by neoreturn View Post
    After I read here I am smiling. this skill is only useful when doing fate gring.
    Interrupt? Good luck. This silence skill is way worse than bard and pld' skill. By an average you need wait 3 sec to active this skill but most mob spell casting time only 1.5 sec such high voltage in turn 2. it is not completely useless but definitely not VERY useful.
    Tell that to Monks who solo interrupt ADS in Binding Coil
    (9)

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