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  1. #1
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Pretty sure the coil raid is balanced for 8 people not 10, thats just how it is.

    Quote Originally Posted by KariArisu View Post

    A simple solution would be to change the loot system from direct drops to currency, then instead of locking people out of the dungeon on completion, lock them out of rewards. Have you completed Turn 1 this week? Then you can help a friend with Turn 1 so he can get the currency, but you're not allowed to receive more currency this week. Comparatively, the lockout right now, I imagine, is mostly to prevent people from rotating one person and having them receive 2 whole pieces of gear.

    No. No more tokens thanks.
    (8)


    I'm the Bloodgaru Queen.

  2. #2
    Player
    MakoRaiju's Avatar
    Join Date
    Apr 2012
    Posts
    14
    Character
    Mako Raiju
    World
    Balmung
    Main Class
    Pugilist Lv 50
    And see more shouts about "selling Coil Turn clears and loot"? No thanks. Try and think outside of the box. And honestly, if you have played other MMO's for the last 5 years or so, you should have been used to these lock outs.
    (2)

  3. #3
    Player
    Kyngx's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Kyng Ex
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MakoRaiju View Post
    And see more shouts about "selling Coil Turn clears and loot"? No thanks. Try and think outside of the box. And honestly, if you have played other MMO's for the last 5 years or so, you should have been used to these lock outs.
    I think that is literally the only downside. The positives outweigh the negatives.

    A loot lockout instead of a boss lockout would be a great idea imo. I can't tell you how many times i have to watch a friend of mine miss out on loot for the week when they only need more 1 healer (im a healer). Also it'd be a great way to get an FC members more gear. It only promotes selflessness if you think about it.
    (4)

  4. #4
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Remove lockout
    Get all Coil gear in a week
    ???????
    Profit

    I don't even...
    Rotate people. We have about 27 in our FC ready for Coil.
    It's 8-man, it's not changing.
    (1)

  5. #5
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Swishytail View Post
    Remove lockout
    Get all Coil gear in a week
    ???????
    Profit

    I don't even...
    Rotate people. We have about 27 in our FC ready for Coil.
    It's 8-man, it's not changing.
    I can tell from this post that you did not read the entire post this person posted.

    What kari is asking for is to remove the Lockout for entering Coil once per week and replace it with Loot Lockout.

    Loot Lockout will function just like Entrance Lockout Coil currently has now but instead of locking out the players entirely from entering coil again they are locked out from obtaining loot from coil again instead. Ya you can enter coil again to get myth tomes for your weekly 300 limit but it will still be impossible to get all allagan gear in 1 week.

    Ya you can run Coil again for the myth tomes and helping friends get their weekly Coil loot but you will not be able to obtain any more loot for the entire week yourself until the weekly reset.

    Loot Lockout out for coil will also add another benefit being a alternate method to obtain Myth tomes. Currently the Entrance lockout system coil has now prevents Coil from being a alternative method from obtaining myth tomes from AK.
    (6)
    Last edited by EdwinLi; 10-10-2013 at 07:25 AM.

  6. #6
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    I support loot lockout. NO TOKENS!

    I'd love to help more groups
    (1)

  7. #7
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Lock is fine, but I hope there is df for this, so people could practice. For people without good FC , it is very hard for them to get a group.
    (1)

  8. #8
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Coil is designed for low man statics.

    Nothing wrong with coil lockouts... the issue is there is no guild related content... and coil is BIS.

    So coil is screwing over guilds hardcore in this game because of the 8 min/max and lockouts. If you do not have exact numbers someone gets screwed. That is just bad design in my opinion.

    They need to add guild related BIS content... or remove the lockouts and reduce the drop rates drastically.
    (2)

  9. #9
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Xatsh View Post
    So coil is screwing over guilds hardcore in this game because of the 8 min/max and lockouts. If you do not have exact numbers someone gets screwed. That is just bad design in my opinion.
    This precisely. It's bad design. I want difficulty, not artificial time sinks with lock-outs and whatnot.

    Some people are arguing really awful things, like "it's not designed for 10 people", like really?
    AK is designed for 4 people, Primals are designed for 8, I don't see them locking people out.

    I don't mind "slow" gear progression, or difficulty, but I do mind when I have to tell 2 people they have to wait an entire week to play the game they are paying monthly for.

    Lockouts like this would be fine if it was just side-content, but since the game is almost entirely vertical progression, there's nothing to do at endgame except Coil and 300 myths/week.
    (5)

  10. #10
    Player
    ScoutDesu's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Scout Desu
    World
    Cactuar
    Main Class
    Archer Lv 50
    So you want currency and not direct drops? To me that's every thing that can go wrong with end game PVE. Whats the fun in having currency handed to you just so you can go buy the item, instead of working hard for that said item or items? Sounds like some one that just wants gear handed to them.

    People say "end game needs to change" when really, the thing you call end game does not actually fully exist yet. Why don't you have some patience and wait for actual content to be released.
    (0)

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