Quote Originally Posted by Xatsh View Post
So coil is screwing over guilds hardcore in this game because of the 8 min/max and lockouts. If you do not have exact numbers someone gets screwed. That is just bad design in my opinion.
This precisely. It's bad design. I want difficulty, not artificial time sinks with lock-outs and whatnot.

Some people are arguing really awful things, like "it's not designed for 10 people", like really?
AK is designed for 4 people, Primals are designed for 8, I don't see them locking people out.

I don't mind "slow" gear progression, or difficulty, but I do mind when I have to tell 2 people they have to wait an entire week to play the game they are paying monthly for.

Lockouts like this would be fine if it was just side-content, but since the game is almost entirely vertical progression, there's nothing to do at endgame except Coil and 300 myths/week.