Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 43 of 43
  1. #41
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by pandabearcat View Post
    Does anyone know if skill speed affects autoattack speed?

    I agree with what you say, Kevee, but the problem lies in that, if you say had 100% haste, you wouldn't actually be able to kill it twice as fast.

    If you spend on average 70 tp every 2.5 seconds, it'll take you only ~125 seconds or so to run out of TP (without invigorate). This equates to 3500 TP of damage.
    I agree, you will spend your TP faster and if everyone else hasn't gotten as much of an increase you will bleed dry. Everyone needs that 10% increase for it to proportionally die at the same length.

    Making the classes/jobs self sustaining isn't a good fix for that, or else BRD buffs become irrelevant. There needs to be class dependency, and that's also why half of the battle classes can't provide their own damage debuff(WAR provides for WAR/PLD, DRG provides for BRD/DRG, BRD provides for THM/SMN, and MNK is the outlier[but that's probably why DK lowers INT, too]).

    Class dependency is a good thing. It's only a problem if you can't function without that class -- And all classes currently can function without the need for another class entirely. However, having those classes helps, a LOT--And that's a good thing.
    (0)

  2. #42
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I agree with you on the class dependency thing, however I feel like bards are already overly being relied upon, which I dislike.

    I think this kind of dependence causes people to unfairly bias towards certain comps.

    As someone's already pointed out, you already have to get invigorate on all DoW (er DoW dps that is). Now this could be seen as a trivial requirement (taking only a couple hours of work), so for hardcore or progression or endgame this isn't such a biggy.

    But as a casual or such, I don't think anyone thinks sitting on your butt when a fight lasts more than 2 minutes is fun. I especially noticed this while I was still leveling archer...especially in longer dungeons, when I didn't have/know about lancer, it was a pain to just sit there and autoattack. So I had to go and get lancer (which I didn't really enjoy playing) just to even do fights that weren't trash fights.

    So there is already dependency on other classes simply from cross class skill requirements (similarly, every DoM must have swiftcast).

    I haven't been in coil, so this is just from what I read on the forums.

    But BLM seems like a safe pick for massive AoE potential with self sufficient resource. SMN are great single and AoE sustained dps and bring great utility.

    Bards support those two and your healers, so its a no brainer to bring one.

    And for the last one it seems you either get another bard for more singing (one offensive one mana) or a dragoon to buff the bard.

    So that kinda leaves monks out as a synergyless dps. Melee being disadvantaged aside, we simply do not have enough party spots for the "dream" comp or whatever of ideally all the different classes.

    I think its a good thing that classes rely on bard for buffs, but given that bard is a dps and not a pure support role, I feel that dependence is a bit too much.

    Furthermore, as its kinda odd that one of your base stats is only super useful if you have a bard, especially if you stack it and have to convince the bard to Paeon instead of other songs.

    Also could someone answer if autoattacks are affected by skill speed? I've been wondering that and have no idea if it does or not. Similarly, does spell speed affect autoattacks (it doesn't make sense to, but it might!).
    (0)

  3. #43
    Player
    Shaiandra's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Fyrae Irecia
    World
    Hyperion
    Main Class
    Pugilist Lv 43
    While I agree that having some dependency for some buffs is fine, I don't agree with a single job providing such huge buffs.

    Like, a DRG reducing piercing resistance is a nice DPS boost for BRD, but that's all it is; raw damage. It makes a playable class better, but it does not change an unplayable class to a decent one.

    Whereas BRD is the only source of external TP regen, external MP regen, and also a magic damage buff. If Paeon becomes a requirement once Skill Speed and TP consumption increase, and if say it changes a MNK that can DPS for 4 minutes into one that can DPS for 10 minutes, that's too much of a dependency.

    And everyone depends on BRD. I know they're supposed to be the support job, but well, while only one support job exists and it's really beneficial, it kinda hurts viable group compositions.
    (0)

Page 5 of 5 FirstFirst ... 3 4 5