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  1. #37
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Mmhmm, I agree with what Easy said.

    It is obviously in a purely theoretical scenario, but the base point is there. It might seem obvious, but if you ever run out of TP in a fight, skill speed should be the last thing on your mind.

    If they actually increased resource generation with haste (again, % based instead of stupid based like it is now), it would be a moot point and skill speed would be purely beneficial, esp for the more attacks per cd like Easy said.

    Furthermore like Easy said, your filler attacks tend to be your worst, and also somewhat inefficient, so thats already a blow against skill speed. With haste increasing resource gen, at least that wouldn't be a strike against you.

    Also @Easy "attacks per second" or rather "damage per second" is a function of 1/GCD, so with linear scaling down with GCD this is an inverse (or rational) function, which is much faster with its asymptote at 0 (exponential decay doesn't have an asymptote).

    EDIT: The converse of the "if you run out of TP, get less skill haste" statement is also valid, as you will do the most DPS if you run out exactly at the end of a fight. Practically, this is a horrible thing to do what with procs, movement, crits, etc, but in a general sense if you find yourself finishing fights with a ton of TP, skill speed is at least worth considering.

    Though considering that it doesn't affect any DoTs, and you can't even stack enough of it to make a noticeable difference, its value is slightly higher than "zero" but significantly lower than basically anything else.
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    Last edited by pandabearcat; 10-11-2013 at 06:10 AM.