I belive the thought process of a tp dump is so Dow can't do full dps when in sprint. I'm not saying that is it or correct or even fair. Just the reason I think why.
I belive the thought process of a tp dump is so Dow can't do full dps when in sprint. I'm not saying that is it or correct or even fair. Just the reason I think why.
TP and MP are designed in such a way that if you are using an un-optimal combo or situational skill too much, you are penalized for it.
THM - They technically never will run out of mana. However, they do not have "unlimited" mana. This works because while they are waiting for their mana to re-gen, they are dealing a lot less damage. Also, if they are over/underestimating their MP usage at a certain point in a fight, they will be doing less damage than they could be doing.
The above also applies to SMN
Melee classes have a TP bar, same thing applies. They don't have any direct TP building tools, but on most scenarios they can the entire duration of a fight and not run out. If they have Invigorate, they will be fine.
The TP/MP in this game does not pose the same limitations as it does in most. It is something to keep an eye on but you aren't going to be at the last 5% of the boss fight with everyone being out of mana and then wiping because people needed to chug more pots. It allows the encounters to be much better tuned.
As long as you are mindful of your rotation, not doing things you shouldn't be doing, it is not a problem. Most fights will end up in defeat based on personal error rather than not having enough potions to last through a 10 minute fight. (which is a very good thing)
Last edited by User201406060804; 10-10-2013 at 01:26 PM.
No..No it doesn't.
THM/BLM is the only class that is infinitely sustainable by itself. UI phase is a part of that rotation. After UI, you go right back to AF. Nothing is stopping it, nothing is preventing it. You can perpetually go back and forth.
No other class/job can function like that. We all run out, and then we hit a brick wall.
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