Best way to play warrior is to reroll paladin . That's my thoughts and that's what I did , Im having a blast playing my paladin which feels like a real tank .

			
			
				Best way to play warrior is to reroll paladin . That's my thoughts and that's what I did , Im having a blast playing my paladin which feels like a real tank .
This kind of posts got old real fast. I don't get why people feel witty or that they are laying new information in a clever way by saying the same damn thing: "reroll paladin". It doesn't add anything to the discussion and you only make yourself look like an ass. *Shrug*
Last edited by Yagrush; 10-11-2013 at 03:35 PM.

			
			
				For War I find the easiest is:
Tomohawk>Brutal Swing>Overpower if in a group (making sure i hit them all or do 2 if i don't)>BB Combo>Overpower if in group>Maim combo>fracture>Overpower if group> BB combo
People say you really need flash as a war but overpower is much more effective. For the sake of taking 2 steps to a different position you generat much more hate than a war using flash. Yes it breaks cc but if you are unable to avoid hitting cc mobs with a frontal cone attack tanking is not for you!
Of course it is VERY situational and you weave cooldowns and IB's + Brutal swings inbetween them. The 3 hypogryphs at the start of AK are a good example.
I'll mark 1&2. Then Tomohawk 2. Tab to #1 and brutal swing as i get to him.
Overpower all of them grabbing hate.
Stand at the back of the stunned one and holmgang him (reduces incoming dps as he can't face me for another 6 secs)
Overpower again to be safe.
Then go into butchers block x2 maim rotation with overpower inbetween each combo and the other cool syuff in there like IB and cd's
Convalescence and Vengeance are great to pop at the start of the fight. the 20% extra heals helps until wrath ramps up and the sudden spiek in damage (most mobs attacking you at this point compared to end of fight only 1 or 2). And vengeance = extra outgoing dps = extra enmity.
Because 120 recast using them at the start means in long fights they are available later in the fight.
Personally I use Convalescence+Vengeance
40 secs later
Bloodbath
40 Secs later
Foresight and featherfoot
40 secs later the first two are ready again.
I weave berserk in wherever I need to (usually 10-15 secs after popping bloodbath and before IB's) so pacification ends at the same time as bloodbath for max bloodbath effectiveness.
Last edited by Terabyt3; 10-11-2013 at 05:17 PM.


			
			
				Another thing is to make sure that you're quite vocal. Be confident in leading the group forward.
Talk to your mages about your rotations, what you're going to do with aoe on groups of mobs as opposed to boss fights etc. It helps them know when/which adds to sleep, when to hold off on cures, when you're going to pop convalescence/blood/second wind etc. It can be a brief macro you could set up into chat at the start of a dungeon, but generally it helps.
Most people I've partied with really appreciate knowing what you're trying to do. Everyone's learning.
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