I think because thats the first time in the game when the difficulty actually makes a huge incline and tanks arent used to it. Before that fight, playing tank is basically, grab these guys and stand still, avoid occasional red circles.
Off peak queues are always going to be longer. They have also increased the number of worlds massively, so going back to single group per data centre would be even less of a good idea now.
But perhaps they could have a more dynamic server grouping system based on current load (could be tricky doing the transition to different server groupings whilst people are already queued though, but I'm sure technically possible), or split the matching servers to have large group duty finder servers for the less common dungeons, but smaller groupings for the popular ones (e.g. AK where even with a pre-made you are going to have a wait most evenings).

If you are having wait times no matter what time you queue, then it's a problem on the availability of tanks, and adding more worlds won't fix the problem as you'll be adding even more healers and dps in a disproportionate number to tanks. This is not something SE can solve, it's a player based problem people don't want to play tanks they want to play everything else.

I posted a suggestion the other day for folks to get Duty Finder groups easier/faster.
Make sure you have all languages selected in the Duty Finder window. "JEDF". Especially if you're playing on a server that is non-standard to the language you typically speak. Like me, for instance. I am english-only, but I play on the JP servers. Unfortunately, most of the other players in that server group are JP-only, so they only have JP selected as their language. This makes a huge difference, as Duty Finder will only match people based on the language(s) they have selected.
To avoid grief from other players, be sure to only use this in duties that you are already very familiar with, so the language barrier doesn't prevent you from knowing what you need to do for all the fights.
Be sure to notify your party members with Auto-Translate what language you speak, and keep Google Translate handy to translate any complicated phrases not covered by Auto-Translate.
You'll find this method will GREATLY cut down your wait times. As DPS, I went from waiting 2-3 hours most of the time for HM Primals, to 30 minutes at the most, all the time.


Since tanks always have a nearly instant DF wait time, it's clear that the problem is not a matter of a shortage of people but a imbalance of jobs queued.
Adding another server to the mix that includes 50 DD's, 10 healers, and 1 tank will only make matters worse. I also don't think any changes to duty find would help alleviate this (unless they can add an AI tank to the mix).
The plus side is that I have heard rumors of them planning to implement "rewards" for tanks to further encourage players to take up the role in the future. This might help at best though...
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.


They're adding various rewards for things like signing up as a tank, and signing up for a randomly chosen dungeon and such in 2.1. Question is just what those rewards will be. If they'll just give additional exp bonus, nothing will improve really. Getting some (reasonable) gil reward or, dare I say it, tomes, people might be more inclined to sign up. Until then I tend to sign up for 5 randomly selected dungeons and see which one I end up in. Just a shame I can't offer help to people on the forums here who have issues with getting into certain dungeons because we're not on the same server.

Brayflox is one of my favorites along with AK and Hala


Crazy thought that I'm putting out cause I will forget it in the next 2 hours. A Mentor button!
Basically queues you as a tank to any random dungeon (of your level or below) that will include at least one first time member. (Reward included)
Potential pitfalls:
- DD's would only level a tank to 15 and use it for the first dungeon (yay for instant Satasha ques) (maybe increase a reward based on tank level)
- Scatters all current tanks across all dungeons potentially leaving the 50's runs with fewer tanks (fades as other roles level a tank?)
- Harassment/Trolling (MVP system?)
any other reasons why this might fail?
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.


Problem is that there's no need to run a dungeon again unless you're leveling an alt or missed some mobs from the hunting log.
So, some ideas on non-server-changy-things to fix this:
Endgame crafting drops throughout all the dungeons, myth, phil drops and so on
Mentor exp boosts to tanks/healers that redo low level dungeons
Achievements to give Unique vanity/crafting equipment for running dungeons a set number of times, 10, 20, 50, 100 times etc
Acheivements added involving beating dungeons under certain time limits, no deaths, all mobs killed etc
General all round exp boost on a par with FATE leveling to give people a reason to go back and help others
Add more functionality into dungeon finder to group better, options to party with fellow newbies, endgamers only, mentor required
Summat like that maybe

I am a tank, so yes, I get the good part of duty finder regularly and cannot give experience to duty finder wait times. However, my question is why are people not leveling a tank class already? I finished the main story last night with my 50 Warrior. I love the class. I can do good solo damage when playing alone, I do good damage for a tank class in parties, I can survive a lot of things others can't, I have health recovery for solo and party play. I know a lot of people might not want to main a tank, but why not level one as a second job and enjoy the benefits while they are around. You never know when an update, patch or expansion will flip the tables. I know this doesn't address the problems you are having with other jobs, but while you are waiting for an improvement, level a tank for fun.
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