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  1. #1
    Player
    Vamp007's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60

    Execution Order & Hold the line

    OK keep the WAR like this ( like SE need it ) BUT ADD THIS..
    1-Execution Order: WAR loses 25% from HP and 25% from DEF and add 30% attack damage and +10%critical strike (on going)
    this way WAR will be good in any party so the VIT in duty finder thing will not be affected
    2-Hold the line : reduce damage taken by 20% and add 20% Parrying and loses 20% attack damage and -10%critical strike (on going)
    this way he can tank better

    and for PLD : plz make cure more affected

    what you think about this ?
    (0)

  2. #2
    Player
    Yiell's Avatar
    Join Date
    Sep 2013
    Posts
    61
    Character
    Yiell Lavande
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    this is a good idea! how about adding a skill that will make war have +50% atk/-50% def in 10 seconds?
    (1)

  3. #3
    Player
    Vamp007's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60
    where is everyone guys ^^: tell what you think ?
    (0)

  4. #4
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Vamp007 View Post
    OK keep the WAR like this ( like SE need it ) BUT ADD THIS..
    1-Execution Order: WAR loses 25% from HP and 25% from DEF and add 30% attack damage and +10%critical strike (on going)
    this way WAR will be good in any party so the VIT in duty finder thing will not be affected
    2-Hold the line : reduce damage taken by 20% and add 20% Parrying and loses 20% attack damage and -10%critical strike (on going)
    this way he can tank better

    and for PLD : plz make cure more affected

    what you think about this ?
    1. The Warrior is a tank, not a DPS, not an Off-Tank, there is no reason to have a stance like this.

    2. All this is is a buffed version of shield oath, if I wanted to have Paladin-like buffs, I would be a Paladin. This would also make defiance pointless.

    Juggling 3 stance (2 of which fill the same role only one does a vastly better job over the other) will not fix the issues Warrior is facing right now.
    (0)

  5. #5
    Player
    Vamp007's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Vamp Thelast
    World
    Malboro
    Main Class
    Marauder Lv 60
    yes bro >.> i need buff to WAR
    buff not nerf he need 1 and i say what i think it will make war better
    but about PLD he is the king >>> and the best in tank area all he need is some cure buff
    (0)

  6. #6
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    PLD's Shield Oath reduces damage by 20% which scales as you play harder content. I.e. You get hit harder but you mitigate more.

    WAR on the other hand doesn't scale. The amount you self heal is the same for easier content. So what needs changed?

    Probably better scaling the self healing to keep the Warrior tanking method. Problem is how would you do that?

    Maybe The % of damage parried will be healed with defiance? Which doesn't sound like much but in theory it doubles your parry strength while linking it to the warrior style or tanking.

    Healing buff with wrath should maybe be static with defiance?

    Or create a "Rage" stack - when you are hit with critical damage these stacks which can be used to increase healing power from actions. I.e 1 stack increases Inner beast and Bloodbath by 10% 2 stacks 20% ... 5 stacks 50%.

    Just some thoughts =]
    (0)

  7. #7
    Player
    James1213's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    James Carver
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Having not played a warrior at all but after tanking coil with a warrior co tank I do find even though he has better gear than me he gets hit like a semi

    I think to make warriors scale a bit better they need a buff on their self heals this may sound kind of death knightish from wow but the self healing they do should be increased based upon how much damage they took in the past 5 or so seconds. And any over healing they do should be translated into a shield. Since warriors seem to be about spilling blood I would call it blood shield. Then give them a trait that when they use blood bath they also gain a shield along with the healing they did. This would make blood bath a useful skill. Finally I think they should get a parry buff ability since they are about parrying.

    I think these buffs would bring the warrior more in line with plds while keeping true to the warriors form of being berserk yet calculating masters of the battle field.
    (0)

  8. #8
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by James1213 View Post
    Finally I think they should get a parry buff ability since they are about parrying.
    One change I'd like to see would be to change our cross class with PGL to LNC, and make Life Surge cross classable at the very least with WAR. Keen Flurry would give us a more reliable defensive cooldown over Featherfoot(as our parry rate is much better than our dodge), and Life Sure would be a decent trade for Inner Release. And of course Invigorate has tons of potential uses, but the possible synergy with the TP starving Overpower would probably be one of the biggest. If they ever make Storm's Path actually worth using the increased TP of our rotations could be countered here too.
    (0)

  9. #9
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Simple change, just make all our heals based on % of our HP.

    Inner Beast heals for 30% of max HP.
    Bloodbath procs heal for 3% of max hp per hit.
    Storm's Path can either heal for 5% of max HP, or just reset the cooldown of Bloodbath. I'd prefer it to reset cooldown personally.
    (0)

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Remove the Damage reduction on Shield Oath, and make it improved Block Rate/Strength instead.
    (0)

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