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  1. #1
    Player
    Ryuujin's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Magus Zeal
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    As soon as I see that they are walking I should be able to heal them. All to often I see them fully raised, but I cant heal them.
    (2)

  2. #2
    Player
    Merph's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Merph Stromgard
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MisaCeliousa View Post
    funny how, as a lvl 50 conjurer for quite some time I've never had the problem ^^

    but I guess it's totally not the players fault for not being in the right position
    Experience some more end-game content and then come back and let us know if you still feel that way.
    (1)

  3. #3
    Player
    AnkoYaoi's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Kei Sakuma
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MisaCeliousa View Post
    well you should plan your raise position better and they should plan when to accept better
    I seriously dislike seeing people say this. It's most likely the most dull-witted thing I have read on these forums (Close to the CS skip threads).

    Think about it, there are many situations where the player who is raised has no control over the situation and there may not be a right time to accept the raise. Either way it goes, the raise animation is an huge inconvenience (And honestly, its just stupid to have that animation...).
    (2)

  4. #4
    Player
    Evilchakra's Avatar
    Join Date
    Mar 2013
    Posts
    27
    Character
    Yaki Niku
    World
    Lamia
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MisaCeliousa View Post
    well you should plan your raise position better and they should plan when to accept better
    How exactly would you plan something like that out when typing in party's is pretty much impossible. Not everyone has voicechat with a FC, they might utilize duty finder.
    (0)

  5. #5
    Player
    BotenAnna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    136
    Character
    Lady Gaga
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MisaCeliousa View Post
    well you should plan your raise position better and they should plan when to accept better
    you are a bad white mage
    (0)

  6. #6
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Raise someone and move away only for boss to randomly toss their "f u, stay dead" move while I wasted 2 cures on myself trying to heal them. Good times indeed....
    (18)


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #7
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    That's why you don't let anyone drop OP, or you learn to Raise at a safe point in the fight. Or the person accepting learns when it's safe to res.

    The animation lock is like penalty for letting someone drop or for the person who died cause they stood in the aoe or whatever.
    (3)

  8. #8
    Player
    Amayasu's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Amaterasu Gerani
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    I disagree completely tbh. First up why is the player dead in the first place? Someone did something wrong. Raise isn't a get out of jail free card, it's a chance to salvage something off the back of a mistake, which carries it's own usage requirements and limitations.

    Frustrating? Sure. But that's what progression is - people should learn not to die in the first place.
    (3)

  9. #9
    Player
    Shadowtrek's Avatar
    Join Date
    Oct 2013
    Posts
    83
    Character
    Alexis Faith
    World
    Hyperion
    Main Class
    Conjurer Lv 9
    Quote Originally Posted by Amayasu View Post
    First up why is the player dead in the first place? Someone did something wrong. Raise isn't a get out of jail free card, it's a chance to salvage something off the back of a mistake, which carries it's own usage requirements and limitations.

    Frustrating? Sure. But that's what progression is - people should learn not to die in the first place.
    I completely agree.
    (0)

  10. #10
    Player
    huanjia's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Ayla Branford
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The logic here is astounding. If the development team's opinion was "whelp, shouldn't have died in the first place!" then they wouldn't have implemented a trait for healers to allow combat raises. No one is asking for a "get out of jail free card", they're asking for a little more forgiveness when you're trying to get someone up since most challenging encounters make it incredibly unpredictable when it comes time to get a safe raise off.

    There's no good reason why someone should be immune to heals for nearly 3 seconds after raise, yet they can still take damage. They get a debuff and it costs a lot of mana to raise someone. What more do you want? Not only that, but you can't say that a death is 100% the fault of the person who died. How about a disconnect from the player? How about a tank lags and causes someone else to pull aggro and die before the tank can get it back?
    (2)

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