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  1. #91
    Player
    Dawn's Avatar
    Join Date
    Mar 2011
    Location
    Gradina
    Posts
    11
    Character
    Dark Ranger
    World
    Balmung
    Main Class
    Gladiator Lv 50
    This is really annoying, please fix this in the upcoming update.
    (0)

  2. #92
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Thanks for this Okipuit

    That's great news, being able to take damage but not receive heals was the problem, animation lock is fine as long as there is balance
    (1)

  3. #93
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Sidious View Post
    Why does that "blow"?
    Well at least you show dedication, been trolling people on pretty much every page of this thread.. if you don't like it just stay off it geez
    (0)

  4. #94
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Djeserit View Post
    To be fair, if you died 3 times, you made 3 mistakes. There are safe times to get up during Titan, obviously you didn't get up during them.
    I disagree. I died once and couldn't raise due to poor design. Aren't you glad the devs seem to agree with me? After all you can't fix a problem that doesn't exist.
    (2)

  5. #95
    Player
    Heartstopper's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Taylene Duvall
    World
    Excalibur
    Main Class
    Archer Lv 36
    I love how people are defending this glaring flaw with the basic "learn to play" argument. This delay issue affects virtually every skill in the game. I have never played an online game of any kind in my life with delay issues this bad. Considering my gaming days started when I was using dial-up, that's saying something.
    (1)

  6. #96
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    If you cant heal a member while raising is working as intended why you can heal him anyways if you use the aoe heal spells like Medica? you seem forced to use medica to save your mate and it seems that it exploit the ability to skip the weakness debuff. Its better if you give the ability to heal them than grant immunity i think.
    (0)

  7. #97
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    The game is Final Fantasy II (IV). The boss is Zeromus. He casts Big Bang and brings my group down to emergency healing! Oh no! The DOT kills all but Cecil and Kain!! Kain uses phoenix down, Cecil casts life. Rosa is up and about to cast Cure 4 when... Big Bang again! Oh no! Everyone but Cecil is dead. Cecil uses phoenix down on Rosa, Rosa and Cecil heal. Rosa casts Life II on Rydia, who uses a phoenix down on Kain, who jumps to avoid the next attack. I have to wait 2 turns, but I finally get Edge up.

    I mean... that's just how it goes sometimes. At least rezzes aren't on a 30m timer.
    (1)

  8. #98
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sidious View Post
    If they died, then they deserve to stay dead.
    That may well be the case in content like AK, Praetorium etc, but that is not a valid attitude once you are in coil, stuff happens, someone might eat snap agro on an ADS1 add, or a cleave/tail on Caduceus, or a line on ADS2 whilst keeping the pox chain going, even a tank can sometimes get nigh instakilled (I'm looking at you clockwork dreadnaught), and that's before you've started working on Twintania. Save the 'high and mighty' viewpoints for when you've seen what this game truely has to offer. From an end game raid perspective, the current system of combat ressing needs adjusting, and I feel that SE are going about it the wrong way (immunity mid raise will just make it too easy and mindless).
    (0)

  9. #99
    Player
    Vixene's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Vixene Crescent
    World
    Cerberus
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by neiris View Post
    So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
    If they move, they are 110% healable, i've never had an issue with it. Throw aoe heal > throw single heal > win
    (0)

  10. #100
    Player
    Bluezero's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Bluezero Gammon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vixene View Post
    If they move, they are 110% healable, i've never had an issue with it. Throw aoe heal > throw single heal > win
    Nope, they can move and still not be healed.
    (0)
    "As long as there are humans, so will there be witches among them." -Valmafra Lenande

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