This is really annoying, please fix this in the upcoming update.
This is really annoying, please fix this in the upcoming update.
Thanks for this Okipuit
That's great news, being able to take damage but not receive heals was the problem, animation lock is fine as long as there is balance![]()
I disagree. I died once and couldn't raise due to poor design. Aren't you glad the devs seem to agree with me? After all you can't fix a problem that doesn't exist.
I love how people are defending this glaring flaw with the basic "learn to play" argument. This delay issue affects virtually every skill in the game. I have never played an online game of any kind in my life with delay issues this bad. Considering my gaming days started when I was using dial-up, that's saying something.
If you cant heal a member while raising is working as intended why you can heal him anyways if you use the aoe heal spells like Medica? you seem forced to use medica to save your mate and it seems that it exploit the ability to skip the weakness debuff. Its better if you give the ability to heal them than grant immunity i think.
The game is Final Fantasy II (IV). The boss is Zeromus. He casts Big Bang and brings my group down to emergency healing! Oh no! The DOT kills all but Cecil and Kain!! Kain uses phoenix down, Cecil casts life. Rosa is up and about to cast Cure 4 when... Big Bang again! Oh no! Everyone but Cecil is dead. Cecil uses phoenix down on Rosa, Rosa and Cecil heal. Rosa casts Life II on Rydia, who uses a phoenix down on Kain, who jumps to avoid the next attack. I have to wait 2 turns, but I finally get Edge up.
I mean... that's just how it goes sometimes. At least rezzes aren't on a 30m timer.
That may well be the case in content like AK, Praetorium etc, but that is not a valid attitude once you are in coil, stuff happens, someone might eat snap agro on an ADS1 add, or a cleave/tail on Caduceus, or a line on ADS2 whilst keeping the pox chain going, even a tank can sometimes get nigh instakilled (I'm looking at you clockwork dreadnaught), and that's before you've started working on Twintania. Save the 'high and mighty' viewpoints for when you've seen what this game truely has to offer. From an end game raid perspective, the current system of combat ressing needs adjusting, and I feel that SE are going about it the wrong way (immunity mid raise will just make it too easy and mindless).
If they move, they are 110% healable, i've never had an issue with it. Throw aoe heal > throw single heal > winSo what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
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