Quote Originally Posted by Sebazy View Post
You've got a far too simplistic view on this. Coil4 punishes deaths to the point of it being a near guaranteed wipe on any death regardless of role, yet it's very easy and safe to get someone back on their feet. On the flipside, if you can do Coil2 cleanly with 8, you can likely do it with 7 as long as the silence rotation is kept up, yet raising on ADS is an absolute pita because of the constant vacuum wave spam. Caduceus is similar, a death doesn't generally mean a wipe, but even with swiftcast on hand I really don't like leaving my tank without a heal for that GCD. And that's before I start on the unavoidable deaths you see on Twintania.
My view is simple because the fact of the matter is simple: You beat a fight that punishes deaths by not dying. You beat fights that are hard to battle rez on by not dying. That you have to be strategic with how and when you battle rez is not a detriment to the game.

If your group cannot do the fights without deaths, then you deserve to fail, collectively, as a group. Period, the end. Stop blaming the battle rez mechanics and start learning how to survive.