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Results 141 to 145 of 145
  1. #141
    Player
    BotenAnna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    136
    Character
    Lady Gaga
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by MisaCeliousa View Post
    well you should plan your raise position better and they should plan when to accept better
    you are a bad white mage
    (0)

  2. #142
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sidious View Post
    Uh. There's not a place in FFXIV right now where it is a more valid attitude. Period. Coil is XIV's cutting edge. That doesn't mean you deserve unlimited ez-mode combat rezzes. Quite the contrary. You do it right or you don't do it at all.
    You've got a far too simplistic view on this. Coil4 punishes deaths to the point of it being a near guaranteed wipe on any death regardless of role, yet it's very easy and safe to get someone back on their feet. On the flipside, if you can do Coil2 cleanly with 8, you can likely do it with 7 as long as the silence rotation is kept up, yet raising on ADS is an absolute pita because of the constant vacuum wave spam. Caduceus is similar, a death doesn't generally mean a wipe, but even with swiftcast on hand I really don't like leaving my tank without a heal for that GCD. And that's before I start on the unavoidable deaths you see on Twintania.
    (0)

  3. #143
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    How you can say this is "Working as intended" is beyond me, its clearly broken and you are half ass'ing a quick fix until you have more time to fix it, just be honest here.

    As others have mentioned there is another glaring issue here and its the system allowing you to target a person who can not be healed resulting in the heal backfiring to the person who is dealing it.

    Really wishing I didn't sub for 6 months now, it seems you guys are insistent on not fixing what needs to be fixed.
    (0)
    Last edited by Jinko; 10-16-2013 at 09:05 PM.

  4. #144
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sebazy View Post
    You've got a far too simplistic view on this. Coil4 punishes deaths to the point of it being a near guaranteed wipe on any death regardless of role, yet it's very easy and safe to get someone back on their feet. On the flipside, if you can do Coil2 cleanly with 8, you can likely do it with 7 as long as the silence rotation is kept up, yet raising on ADS is an absolute pita because of the constant vacuum wave spam. Caduceus is similar, a death doesn't generally mean a wipe, but even with swiftcast on hand I really don't like leaving my tank without a heal for that GCD. And that's before I start on the unavoidable deaths you see on Twintania.
    My view is simple because the fact of the matter is simple: You beat a fight that punishes deaths by not dying. You beat fights that are hard to battle rez on by not dying. That you have to be strategic with how and when you battle rez is not a detriment to the game.

    If your group cannot do the fights without deaths, then you deserve to fail, collectively, as a group. Period, the end. Stop blaming the battle rez mechanics and start learning how to survive.
    (0)

  5. #145
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sidious View Post
    My view is simple because the fact of the matter is simple: You beat a fight that punishes deaths by not dying. You beat fights that are hard to battle rez on by not dying. That you have to be strategic with how and when you battle rez is not a detriment to the game.

    If your group cannot do the fights without deaths, then you deserve to fail, collectively, as a group. Period, the end. Stop blaming the battle rez mechanics and start learning how to survive.
    In this case there is no point in having battle res .. just as well the dev team aren't as jumped up and hoity toity as you.
    (0)

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