You've got a far too simplistic view on this. Coil4 punishes deaths to the point of it being a near guaranteed wipe on any death regardless of role, yet it's very easy and safe to get someone back on their feet. On the flipside, if you can do Coil2 cleanly with 8, you can likely do it with 7 as long as the silence rotation is kept up, yet raising on ADS is an absolute pita because of the constant vacuum wave spam. Caduceus is similar, a death doesn't generally mean a wipe, but even with swiftcast on hand I really don't like leaving my tank without a heal for that GCD. And that's before I start on the unavoidable deaths you see on Twintania.
How you can say this is "Working as intended" is beyond me, its clearly broken and you are half ass'ing a quick fix until you have more time to fix it, just be honest here.
As others have mentioned there is another glaring issue here and its the system allowing you to target a person who can not be healed resulting in the heal backfiring to the person who is dealing it.
Really wishing I didn't sub for 6 months now, it seems you guys are insistent on not fixing what needs to be fixed.
Last edited by Jinko; 10-16-2013 at 09:05 PM.
My view is simple because the fact of the matter is simple: You beat a fight that punishes deaths by not dying. You beat fights that are hard to battle rez on by not dying. That you have to be strategic with how and when you battle rez is not a detriment to the game.You've got a far too simplistic view on this. Coil4 punishes deaths to the point of it being a near guaranteed wipe on any death regardless of role, yet it's very easy and safe to get someone back on their feet. On the flipside, if you can do Coil2 cleanly with 8, you can likely do it with 7 as long as the silence rotation is kept up, yet raising on ADS is an absolute pita because of the constant vacuum wave spam. Caduceus is similar, a death doesn't generally mean a wipe, but even with swiftcast on hand I really don't like leaving my tank without a heal for that GCD. And that's before I start on the unavoidable deaths you see on Twintania.
If your group cannot do the fights without deaths, then you deserve to fail, collectively, as a group. Period, the end. Stop blaming the battle rez mechanics and start learning how to survive.
In this case there is no point in having battle res .. just as well the dev team aren't as jumped up and hoity toity as you.My view is simple because the fact of the matter is simple: You beat a fight that punishes deaths by not dying. You beat fights that are hard to battle rez on by not dying. That you have to be strategic with how and when you battle rez is not a detriment to the game.
If your group cannot do the fights without deaths, then you deserve to fail, collectively, as a group. Period, the end. Stop blaming the battle rez mechanics and start learning how to survive.
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