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  1. #131
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You sound like an absolute joy to play with.

    /endsarcasm
    For what? not allowing you to blame the game for you being bad... perfect! I am happy with that.
    (0)

  2. #132
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Thank god.
    (0)

  3. #133
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChickensEvil View Post
    For what? not allowing you to blame the game for you being bad... perfect! I am happy with that.
    I'll just let your words speak for themselves on this one. I'm sure you're on of the folks in the duty finder that leaves before some groups even get started.
    (2)

  4. #134
    Player
    Grendahl's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Grendahl Hemloch
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    for me, the issue is that it wouldn't be so bad if the player was immune while being heal-invuln. instead, I had sever times during Ifrit HM where I rezzed a player, watched him start to move, still could not heal him, and then he gets spiked by AE damage before he has enough TP to sprint to safety.

    At least with the bug, we could start healing a few seconds (plural) faster. I don't mind the fancy animation, but don't let your animation lead people to an experience different than the one their senses (in this case sight) expect =/ This is a bug by the definition used in software engineering.
    (0)

  5. #135
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Any possibility of this extending to Limit Break?? Yes most of the time you can time your LB well enough to avoid most AEs but there are plenty of cases where it is just overly frustrating timing the LB to account for the 10 second animation lock.
    (0)

  6. #136
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I'll just let your words speak for themselves on this one. I'm sure you're on of the folks in the duty finder that leaves before some groups even get started.
    Nope, I'm not. Way to judge me without even knowing me. I even said in my original post that: One, I am not necessarily opposed to this change, and two I have a rather high tolerance toward people making mistakes. I have ran through many AK's with tanks who post "first time" and will happily help them get through it even if instead of getting a 25-30 minute run it takes an hour or whatever. I even have a moderate tolerance to people being bad when I have put together titan groups (EG getting thrown over the side from landslide one time doesn't equal an automatic boot, there are a lot of groups who are like this).

    All I was saying was to stop blaming the game for you being bad. If you make a mistake own up to it. "I'm sorry I messed up, I will try harder next time." If you are having legitimate lag issues (e.g. dying 3 times in a row because of lag.) then you should have the courage to speak up and step out on your own and I have high respect for people who do that.
    (0)

  7. #137
    Player
    Grendahl's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Grendahl Hemloch
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    CheickensEvil, if I'm understanding your clarification correctly, your comments are in the wrong thread. The expectation that people fall on their swords is not the context of the frustration with Raise animation. In this thread, we are sharing our collective gripe that people we want back in combat (despite their expendability...hence the reason we often triaged to let them die) are getting re-killed because we're locked out of healing them even though NPCs can affect them.

    Assuming the invuln from 2.10 has a timer, this will be wonderful because at least we'll know when it's safe to spam heal the living dead back to health ;-)
    (1)

  8. #138
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grendahl View Post
    CheickensEvil, if I'm understanding your clarification correctly, your comments are in the wrong thread. The expectation that people fall on their swords is not the context of the frustration with Raise animation. In this thread, we are sharing our collective gripe that people we want back in combat (despite their expendability...hence the reason we often triaged to let them die) are getting re-killed because we're locked out of healing them even though NPCs can affect them.

    Assuming the invuln from 2.10 has a timer, this will be wonderful because at least we'll know when it's safe to spam heal the living dead back to health ;-)
    it was brought up, which was why I felt like I wanted to voice my concern of them nullifying the impact of having to rez someone and the interesting timing behind it. Extending the period of invulnerability is not necessarily a bad thing, which is why I have stated that I don't necessarily oppose the change. It would depend on how much invulnerability timer they give. If they make death meaningless by making rez a more powerful mechanic... (just bring 2 BRD and 4 healers and power through everything, mana song and keep rezzing infinitely, lolololol) ...then it will impact gameplay in a very negative way. And what about SMN being the only DPS with incombat rez. If rezzing becomes a thoughless mechanic, then you will see even stronger pulls to only bring SMN and BRD to groups. Silence and rez...

    The only other option is to start locking out how many rezzes you can dish out. Unless the medica II trick is not working as intended, then it might not be quite as much of a glaring issue. Because then on fights like Titan you still wont get a rez because the AOE damage is just going to kill you regardless.

    The point at which you gain control of your character is the exact point you should drop invulnerability and be able to receive a heal. meaning you will still have to make sure you don't pop up in a ground AOE that would oneshot you anyway, but there wont be that weird delay between receiving a heal and not. You as a healer should have to carefully choose where to stand when you rez, and me as a DPS should have to carefully choose when to accept said rez so I do not get insta gibbed.

    And I also say no to the LB "immunity", it should be an active choice to either sacrifice yourself to rez everyone else, or time it correctly to keep yourself alive and get everyone else up. I have to plan my LB around that 10 seconds, or risk killing myself, I don't see how it is any different. You generally don't see good DPS dying to a rank 3 LB, so I don't see what the issue is.
    (0)

  9. #139
    Player
    huanjia's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Ayla Branford
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    The logic here is astounding. If the development team's opinion was "whelp, shouldn't have died in the first place!" then they wouldn't have implemented a trait for healers to allow combat raises. No one is asking for a "get out of jail free card", they're asking for a little more forgiveness when you're trying to get someone up since most challenging encounters make it incredibly unpredictable when it comes time to get a safe raise off.

    There's no good reason why someone should be immune to heals for nearly 3 seconds after raise, yet they can still take damage. They get a debuff and it costs a lot of mana to raise someone. What more do you want? Not only that, but you can't say that a death is 100% the fault of the person who died. How about a disconnect from the player? How about a tank lags and causes someone else to pull aggro and die before the tank can get it back?
    (2)

  10. #140
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Staying on topic is hard.

    Thank you for the update Okipuit, I guess I'll see how it works sometime this week. It did annoy me that I couldn't heal someone right after a rez without using medica, but hopefully it won't be so necessary now if the player has a couple seconds of invulnerability ♥
    (0)

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