CheickensEvil, if I'm understanding your clarification correctly, your comments are in the wrong thread. The expectation that people fall on their swords is not the context of the frustration with Raise animation. In this thread, we are sharing our collective gripe that people we want back in combat (despite their expendability...hence the reason we often triaged to let them die) are getting re-killed because we're locked out of healing them even though NPCs can affect them.

Assuming the invuln from 2.10 has a timer, this will be wonderful because at least we'll know when it's safe to spam heal the living dead back to health ;-)