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  1. #1
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    While I don't necessarily oppose this change, there are two problems I see here. First being that you died in the first place (most likely to completely avoidable damage... there are rare exceptions, like getting gaol'd and then your group breaking you out underneath a bunch of plumes... that was your groups fault not your's). And please don't tell me about "lag" killing you... we all face the same "lag" pre-built into the game, learn to adapt. Do I die to the occasional lag spike or just all around bad connection days into the server? sure. But that doesn't mean you should get special treatment... wait until your connection gets fixed.

    Second being the I keep getting rezzed and dying in the stupid as I get rezzed. The example given on Titan P5. There are very few times which you should logically rez. Stop hitting the rez right as it goes off. Course if you were terrible and died standing in the bad in the first place, I don't know why I would expect you to be "smart" at this point and pick a good time to rez... -_-

    Do mistakes happen? yes! Even I make mistakes. I even have a moderate threshold for tollerance of other's mistakes. My issue here is people blaming the game for their mistakes instead of accepting that they made the mistake and fixing their problem. You can't fix a problem if you don't think you have one. That is what I see people complaining about here a lot in this thread.

    To the healers I see your issue, and feel they should at least make it more "informative" to you at least about WHEN you can heal someone. Even if they don't want to change the "lockout" they should make it grey'ed out or whatever until you can actually heal them.
    (0)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChickensEvil View Post
    While I don't necessarily oppose this change, there are two problems I see here. First being that you died in the first place (most likely to completely avoidable damage... there are rare exceptions, like getting gaol'd and then your group breaking you out underneath a bunch of plumes... that was your groups fault not your's). And please don't tell me about "lag" killing you... we all face the same "lag" pre-built into the game, learn to adapt. Do I die to the occasional lag spike or just all around bad connection days into the server? sure. But that doesn't mean you should get special treatment... wait until your connection gets fixed.

    Second being the I keep getting rezzed and dying in the stupid as I get rezzed. The example given on Titan P5. There are very few times which you should logically rez. Stop hitting the rez right as it goes off. Course if you were terrible and died standing in the bad in the first place, I don't know why I would expect you to be "smart" at this point and pick a good time to rez... -_-

    Do mistakes happen? yes! Even I make mistakes. I even have a moderate threshold for tollerance of other's mistakes. My issue here is people blaming the game for their mistakes instead of accepting that they made the mistake and fixing their problem. You can't fix a problem if you don't think you have one. That is what I see people complaining about here a lot in this thread.

    To the healers I see your issue, and feel they should at least make it more "informative" to you at least about WHEN you can heal someone. Even if they don't want to change the "lockout" they should make it grey'ed out or whatever until you can actually heal them.
    You sound like an absolute joy to play with.

    /endsarcasm
    (1)

  3. #3
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You sound like an absolute joy to play with.

    /endsarcasm
    For what? not allowing you to blame the game for you being bad... perfect! I am happy with that.
    (0)

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChickensEvil View Post
    For what? not allowing you to blame the game for you being bad... perfect! I am happy with that.
    I'll just let your words speak for themselves on this one. I'm sure you're on of the folks in the duty finder that leaves before some groups even get started.
    (2)

  5. #5
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I'll just let your words speak for themselves on this one. I'm sure you're on of the folks in the duty finder that leaves before some groups even get started.
    Nope, I'm not. Way to judge me without even knowing me. I even said in my original post that: One, I am not necessarily opposed to this change, and two I have a rather high tolerance toward people making mistakes. I have ran through many AK's with tanks who post "first time" and will happily help them get through it even if instead of getting a 25-30 minute run it takes an hour or whatever. I even have a moderate tolerance to people being bad when I have put together titan groups (EG getting thrown over the side from landslide one time doesn't equal an automatic boot, there are a lot of groups who are like this).

    All I was saying was to stop blaming the game for you being bad. If you make a mistake own up to it. "I'm sorry I messed up, I will try harder next time." If you are having legitimate lag issues (e.g. dying 3 times in a row because of lag.) then you should have the courage to speak up and step out on your own and I have high respect for people who do that.
    (0)

  6. #6
    Player
    Grendahl's Avatar
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    Aug 2013
    Posts
    25
    Character
    Grendahl Hemloch
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    CheickensEvil, if I'm understanding your clarification correctly, your comments are in the wrong thread. The expectation that people fall on their swords is not the context of the frustration with Raise animation. In this thread, we are sharing our collective gripe that people we want back in combat (despite their expendability...hence the reason we often triaged to let them die) are getting re-killed because we're locked out of healing them even though NPCs can affect them.

    Assuming the invuln from 2.10 has a timer, this will be wonderful because at least we'll know when it's safe to spam heal the living dead back to health ;-)
    (1)

  7. #7
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Grendahl View Post
    CheickensEvil, if I'm understanding your clarification correctly, your comments are in the wrong thread. The expectation that people fall on their swords is not the context of the frustration with Raise animation. In this thread, we are sharing our collective gripe that people we want back in combat (despite their expendability...hence the reason we often triaged to let them die) are getting re-killed because we're locked out of healing them even though NPCs can affect them.

    Assuming the invuln from 2.10 has a timer, this will be wonderful because at least we'll know when it's safe to spam heal the living dead back to health ;-)
    it was brought up, which was why I felt like I wanted to voice my concern of them nullifying the impact of having to rez someone and the interesting timing behind it. Extending the period of invulnerability is not necessarily a bad thing, which is why I have stated that I don't necessarily oppose the change. It would depend on how much invulnerability timer they give. If they make death meaningless by making rez a more powerful mechanic... (just bring 2 BRD and 4 healers and power through everything, mana song and keep rezzing infinitely, lolololol) ...then it will impact gameplay in a very negative way. And what about SMN being the only DPS with incombat rez. If rezzing becomes a thoughless mechanic, then you will see even stronger pulls to only bring SMN and BRD to groups. Silence and rez...

    The only other option is to start locking out how many rezzes you can dish out. Unless the medica II trick is not working as intended, then it might not be quite as much of a glaring issue. Because then on fights like Titan you still wont get a rez because the AOE damage is just going to kill you regardless.

    The point at which you gain control of your character is the exact point you should drop invulnerability and be able to receive a heal. meaning you will still have to make sure you don't pop up in a ground AOE that would oneshot you anyway, but there wont be that weird delay between receiving a heal and not. You as a healer should have to carefully choose where to stand when you rez, and me as a DPS should have to carefully choose when to accept said rez so I do not get insta gibbed.

    And I also say no to the LB "immunity", it should be an active choice to either sacrifice yourself to rez everyone else, or time it correctly to keep yourself alive and get everyone else up. I have to plan my LB around that 10 seconds, or risk killing myself, I don't see how it is any different. You generally don't see good DPS dying to a rank 3 LB, so I don't see what the issue is.
    (0)