It seems reasonable that HP should be a two-way street. If the game (enemies & pets) can influence their HP, the players should as well. Preventing damage during the raise (and presumably pet-healing) seems like a workable solution, I'll take it!
It seems reasonable that HP should be a two-way street. If the game (enemies & pets) can influence their HP, the players should as well. Preventing damage during the raise (and presumably pet-healing) seems like a workable solution, I'll take it!
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