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  1. #121
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.

    Great news here especially for those stuck at Titan. Death from Plumes won't be a nearly wipe issue. Of course if the immune will stay up long enough to get a heal tossed on you. Very nice.
    (2)

  2. #122
    Player
    Merph's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Merph Stromgard
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MisaCeliousa View Post
    funny how, as a lvl 50 conjurer for quite some time I've never had the problem ^^

    but I guess it's totally not the players fault for not being in the right position
    Experience some more end-game content and then come back and let us know if you still feel that way.
    (1)

  3. #123
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Sebazy View Post
    Ps, a little tip for those struggling to get quick heals in on people being raised, if you've got 'Automatically face target when using action.' on you can simply mash your cure button whilst shuffling forward. The moment your character starts spinning to face them you are good to heal them. Can save a few seconds and quite a bit of mp!
    i was going to test this but you already got it.. thanks
    (0)

  4. #124
    Player
    Obsessive's Avatar
    Join Date
    Dec 2012
    Posts
    42
    Character
    Obsessive Disorder
    World
    Exodus
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Excellent change!
    (0)

  5. #125
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It seems reasonable that HP should be a two-way street. If the game (enemies & pets) can influence their HP, the players should as well. Preventing damage during the raise (and presumably pet-healing) seems like a workable solution, I'll take it!
    (1)

  6. #126
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sebazy View Post
    That may well be the case in content like AK, Praetorium etc, but that is not a valid attitude once you are in coil, stuff happens
    Uh. There's not a place in FFXIV right now where it is a more valid attitude. Period. Coil is XIV's cutting edge. That doesn't mean you deserve unlimited ez-mode combat rezzes. Quite the contrary. You do it right or you don't do it at all.
    (1)

  7. #127
    Player
    bebop_bo's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Madas Ahatter
    World
    Golem
    Main Class
    Conjurer Lv 100
    What id like to see when this change happens is some sort of indicator to let us know that the target cant be healed, such as the targets unit frame in party window has a certain background colour until this immunity has worn off, that way we healers dont waste time trying to heal a rezd player that cant be healed!
    (0)

  8. #128
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    While I don't necessarily oppose this change, there are two problems I see here. First being that you died in the first place (most likely to completely avoidable damage... there are rare exceptions, like getting gaol'd and then your group breaking you out underneath a bunch of plumes... that was your groups fault not your's). And please don't tell me about "lag" killing you... we all face the same "lag" pre-built into the game, learn to adapt. Do I die to the occasional lag spike or just all around bad connection days into the server? sure. But that doesn't mean you should get special treatment... wait until your connection gets fixed.

    Second being the I keep getting rezzed and dying in the stupid as I get rezzed. The example given on Titan P5. There are very few times which you should logically rez. Stop hitting the rez right as it goes off. Course if you were terrible and died standing in the bad in the first place, I don't know why I would expect you to be "smart" at this point and pick a good time to rez... -_-

    Do mistakes happen? yes! Even I make mistakes. I even have a moderate threshold for tollerance of other's mistakes. My issue here is people blaming the game for their mistakes instead of accepting that they made the mistake and fixing their problem. You can't fix a problem if you don't think you have one. That is what I see people complaining about here a lot in this thread.

    To the healers I see your issue, and feel they should at least make it more "informative" to you at least about WHEN you can heal someone. Even if they don't want to change the "lockout" they should make it grey'ed out or whatever until you can actually heal them.
    (0)

  9. #129
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChickensEvil View Post
    While I don't necessarily oppose this change, there are two problems I see here. First being that you died in the first place (most likely to completely avoidable damage... there are rare exceptions, like getting gaol'd and then your group breaking you out underneath a bunch of plumes... that was your groups fault not your's). And please don't tell me about "lag" killing you... we all face the same "lag" pre-built into the game, learn to adapt. Do I die to the occasional lag spike or just all around bad connection days into the server? sure. But that doesn't mean you should get special treatment... wait until your connection gets fixed.

    Second being the I keep getting rezzed and dying in the stupid as I get rezzed. The example given on Titan P5. There are very few times which you should logically rez. Stop hitting the rez right as it goes off. Course if you were terrible and died standing in the bad in the first place, I don't know why I would expect you to be "smart" at this point and pick a good time to rez... -_-

    Do mistakes happen? yes! Even I make mistakes. I even have a moderate threshold for tollerance of other's mistakes. My issue here is people blaming the game for their mistakes instead of accepting that they made the mistake and fixing their problem. You can't fix a problem if you don't think you have one. That is what I see people complaining about here a lot in this thread.

    To the healers I see your issue, and feel they should at least make it more "informative" to you at least about WHEN you can heal someone. Even if they don't want to change the "lockout" they should make it grey'ed out or whatever until you can actually heal them.
    You sound like an absolute joy to play with.

    /endsarcasm
    (1)

  10. #130
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    I agree, It's nearly impossible to get back up when fighting titan, if he stomps, uses weight of the land, or does anything else that deals damage, you will not survive. Even if you manage to get back up, you will almost certainly die from the stomp, especially if you have brink of death. (Which given how difficult it is to get back up, you will almost certainly have.) It's the only fight in the game I know of where there's basically no point in raising people.

    edit: Just read Okiput's comment, and the brief invulnerability is definitely something I'm going to look forward to.
    (0)
    Last edited by Vanguard319; 10-16-2013 at 12:21 AM.

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