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well that helps ^^ thank you
I would expect this is a result of server/client updating. The Fairy AI will be processed server side, meaning it can tell immediately when a player is able to be healed and begin processing. For players, though, we need to wait for the info to come from the server to tell us that we can now start curing them. This seems the most logical explanation other than "it was designed to work this way". It makes more sense that it's more a limit of the current communication design more than an actual designed concept.
If a player that died has to stay dead, tell me, why do WHMs have the ability to raise in battle?
Yes, I died in the Titan fight, I made one mistake but died 3 times for it. That hardly seems like raise is working as intended.
To be fair, if you died 3 times, you made 3 mistakes. There are safe times to get up during Titan, obviously you didn't get up during them.
I didn't say you have to stay dead. I said you deserve to stay dead. A WHM can raise in combat, but that doesn't mean you shouldn't need to be strategic about how and when you use that ability. Period.
There is always a perfect time and place to raise.
In the titan fight, the healer can just go isolate themselves away from the group cast a raise and leave the area they cast raise at. This allows for the dead player to raise during Weight or after tumults.
In the garuda fight, the healer can do the same thing. They just need to isolate themselves when casting raise then move away from the area and make sure no one goes near the dead body.
Ok so WHM positioning when they cast and player timing for when they accept it are now being taken OUT of the reign of player skill and made useless and thus the game gets even easier. I honestly, didn't think the game could be given to us anymore. Wana make a bib like neck item so we don't dribble our food on our selves SE?
可愛い悪魔
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