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  1. #81
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Fantastic!
    (2)
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  2. #82
    Player
    XSkeithX's Avatar
    Join Date
    Aug 2013
    Location
    Limsa lominsa
    Posts
    31
    Character
    Skeith Twilight
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    well that helps ^^ thank you
    (0)

  3. #83
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rhindas View Post
    Exactly, Eos/Selene are free to cure the raised party member almost instantly whereas we have to wait, even when it says we can target them. If it's "working as intended" those intentions are questionable.
    I would expect this is a result of server/client updating. The Fairy AI will be processed server side, meaning it can tell immediately when a player is able to be healed and begin processing. For players, though, we need to wait for the info to come from the server to tell us that we can now start curing them. This seems the most logical explanation other than "it was designed to work this way". It makes more sense that it's more a limit of the current communication design more than an actual designed concept.
    (1)

  4. #84
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sidious View Post
    If you get a raise, that means you died and deserve to stay dead. I don't think it's unreasonable that you should have to be clever about receiving this second lease on life.
    If a player that died has to stay dead, tell me, why do WHMs have the ability to raise in battle?

    Yes, I died in the Titan fight, I made one mistake but died 3 times for it. That hardly seems like raise is working as intended.
    (2)

  5. #85
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Molly_Millions View Post
    If a player that died has to stay dead, tell me, why do WHMs have the ability to raise in battle?

    Yes, I died in the Titan fight, I made one mistake but died 3 times for it. That hardly seems like raise is working as intended.
    To be fair, if you died 3 times, you made 3 mistakes. There are safe times to get up during Titan, obviously you didn't get up during them.
    (2)

  6. #86
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    If a player that died has to stay dead, tell me, why do WHMs have the ability to raise in battle?

    Yes, I died in the Titan fight, I made one mistake but died 3 times for it. That hardly seems like raise is working as intended.
    I didn't say you have to stay dead. I said you deserve to stay dead. A WHM can raise in combat, but that doesn't mean you shouldn't need to be strategic about how and when you use that ability. Period.
    (3)

  7. #87
    Player
    OxTitan's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Divus Valkyrja
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    There is always a perfect time and place to raise.

    In the titan fight, the healer can just go isolate themselves away from the group cast a raise and leave the area they cast raise at. This allows for the dead player to raise during Weight or after tumults.

    In the garuda fight, the healer can do the same thing. They just need to isolate themselves when casting raise then move away from the area and make sure no one goes near the dead body.
    (1)

  8. #88
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Ok so WHM positioning when they cast and player timing for when they accept it are now being taken OUT of the reign of player skill and made useless and thus the game gets even easier. I honestly, didn't think the game could be given to us anymore. Wana make a bib like neck item so we don't dribble our food on our selves SE?
    (0)
    可愛い悪魔

  9. #89
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sidious View Post
    I didn't say you have to stay dead. I said you deserve to stay dead. A WHM can raise in combat, but that doesn't mean you shouldn't need to be strategic about how and when you use that ability. Period.
    So when you die due to latency, that is also "your fault"?
    (2)

  10. #90
    Player
    squidbunny's Avatar
    Join Date
    Jun 2012
    Posts
    112
    Character
    Grynh Lynh
    World
    Sargatanas
    Main Class
    Conjurer Lv 57
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Good enough for me. Nice.
    (0)

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