Thank you for the notification regarding 2.1 (though I really wish the change would come sooner). However...
This, please.This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.
If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
There is always a perfect time and place to raise.
In the titan fight, the healer can just go isolate themselves away from the group cast a raise and leave the area they cast raise at. This allows for the dead player to raise during Weight or after tumults.
In the garuda fight, the healer can do the same thing. They just need to isolate themselves when casting raise then move away from the area and make sure no one goes near the dead body.
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