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  1. #1
    Player
    Takophiliac's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pentiki Mahougami
    World
    Balmung
    Main Class
    Astrologian Lv 60
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    Whatever is wrong here is only for players. Although, i can say i don't share the experience that casting medica II doesn't work. Medica II cast on self as well as Medica and Succor cast on self will both hit and heal a just raised player.

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    (3)

  2. #2
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Takophiliac View Post
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    Whatever is wrong here is only for players. Although, i can say i don't share the experience that casting medica II doesn't work. Medica II cast on self as well as Medica and Succor cast on self will both hit and heal a just raised player.

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    Exactly, Eos/Selene are free to cure the raised party member almost instantly whereas we have to wait, even when it says we can target them. If it's "working as intended" those intentions are questionable.
    (2)

  3. #3
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rhindas View Post
    Exactly, Eos/Selene are free to cure the raised party member almost instantly whereas we have to wait, even when it says we can target them. If it's "working as intended" those intentions are questionable.
    I would expect this is a result of server/client updating. The Fairy AI will be processed server side, meaning it can tell immediately when a player is able to be healed and begin processing. For players, though, we need to wait for the info to come from the server to tell us that we can now start curing them. This seems the most logical explanation other than "it was designed to work this way". It makes more sense that it's more a limit of the current communication design more than an actual designed concept.
    (1)

  4. #4
    Player
    forumerror's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Dreaming Void
    World
    Faerie
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Takophiliac View Post
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    ...

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    sloppy mechanics...
    (0)