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  1. #1
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Okipuit View Post
    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.

    If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
    (12)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Thank you for the notification regarding 2.1 (though I really wish the change would come sooner). However...

    Quote Originally Posted by Ninix View Post
    This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.

    If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
    This, please.
    (3)

  3. #3
    Player
    OxTitan's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Divus Valkyrja
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    There is always a perfect time and place to raise.

    In the titan fight, the healer can just go isolate themselves away from the group cast a raise and leave the area they cast raise at. This allows for the dead player to raise during Weight or after tumults.

    In the garuda fight, the healer can do the same thing. They just need to isolate themselves when casting raise then move away from the area and make sure no one goes near the dead body.
    (1)