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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by jdnyc View Post
    If you can take damage, you should be able to be healed. That simple.
    This is basically what it boils down to.

    Don't care how they died.
    Don't care where they are raised.
    Don't care if it was someones fault they died.

    Quote Originally Posted by Ryios View Post
    Coming up from a raise requires knowing the fight and when abilities are going out. I don't see a problem with it. If someone dies in the first place, that's the first problem. If they die from getting up from raise at the wrong time that's the 2nd problem. I don't see any problem with the current animation. And imo, battle rez shouldn't exist in the first place. People should be forced to do a fight without any death's because people shouldn't be dieing in an encounter in the first place.

    The only acceptable use for Raise IMO is when a death is due to a legit problem that was unavoidable, e.g. "Healer DC'd from power spike, dog ripped mouse out of computer, spilt mountain dew on keyboard, HUGE Lag spike killed people, etc etc etc" Dying because you were standing in a red circle and not lagging or any of the above issues, inexcusable, wipe it up and try again.
    Why must people nit pick like this? Do you have any idea the stupid logic behind it? How are you to code something to determine if the persons death was due to someone screwing up or some other factor? And if you did it would only cause more gripes about how it decides who/what is at fault.
    (1)
    Last edited by necrosis; 10-10-2013 at 04:22 AM.