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  1. #21
    Player
    Trancery's Avatar
    Join Date
    Sep 2013
    Posts
    56
    Character
    Breaking Bad
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I completely agree with the OP. All of you guys saying "Learn to not die, it's user-error if someone dies, raise isn't a get out of jail free card" are completely mistaken.

    The FACT is that there are indeed fights where raise is pretty much useless because there is no right positioning in the world that will make it have time for animation + landing on ground + 2 second delay before you can get a heal off on that person.

    It is beyond retarded and the white knights actually defending this with "LTP" bullshit need to wake up and realize it's a design flaw.
    (2)

  2. #22
    Player
    AnkoYaoi's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Kei Sakuma
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MisaCeliousa View Post
    well you should plan your raise position better and they should plan when to accept better
    I seriously dislike seeing people say this. It's most likely the most dull-witted thing I have read on these forums (Close to the CS skip threads).

    Think about it, there are many situations where the player who is raised has no control over the situation and there may not be a right time to accept the raise. Either way it goes, the raise animation is an huge inconvenience (And honestly, its just stupid to have that animation...).
    (2)

  3. #23
    Player
    jdnyc's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Ashen Vasture
    World
    Jenova
    Main Class
    Bard Lv 70
    If you can take damage, you should be able to be healed. That simple.
    (7)

  4. #24
    Player
    cloakndagger085's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Verania Celewyn
    World
    Cactuar
    Main Class
    Archer Lv 27
    i think the other point against learn to raise in a better location or timing or accept the raise with better timing, is this, with two healers in an 8 man group you dont know which healer is raising you meaning, you raise where they were standing and so how should you know oh im going to be raised here at this point to time such a thing as per a few fights. i hope that made sense
    (1)

  5. #25
    Player
    Shadowtrek's Avatar
    Join Date
    Oct 2013
    Posts
    83
    Character
    Alexis Faith
    World
    Hyperion
    Main Class
    Conjurer Lv 9
    Quote Originally Posted by Amayasu View Post
    First up why is the player dead in the first place? Someone did something wrong. Raise isn't a get out of jail free card, it's a chance to salvage something off the back of a mistake, which carries it's own usage requirements and limitations.

    Frustrating? Sure. But that's what progression is - people should learn not to die in the first place.
    I completely agree.
    (0)

  6. #26
    Player
    Kyriss's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Amber Wibbler
    World
    Omega
    Main Class
    Red Mage Lv 80
    The whole thing is pretty stupid. Also sometimes when someone has raised me the controls can sometimes be a bit off and his difficult to move. But what I hate the most is when I raise someone and I see their health return on the part frame so I attempt to heal them only to heal myself, I've wasted many benedictions because of this. Did any bugs get fixed during beta?
    (1)

  7. #27
    Player Yurikitty's Avatar
    Join Date
    Aug 2013
    Posts
    342
    Character
    Yuri Shineko
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    I see people saying I should, as a WHM learn to raise better... Have you been in Titan? Where pray tell am I supposed to go to raise someone to the right position? No, that is not the problem. SE won't let you heal someone coming up, but you sure as hell can die to anything from the mob. If you cant take a heal, you SHOULD NOT be able to take damage. Plain and simple. Leave it to SE to break something so basic. I have heard there is a glitch with medica 2 that will make the player invincible, but Im not willing to give it a go, we know what SE does to people that use bugs in the game...
    (2)

  8. #28
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    Coming up from a raise requires knowing the fight and when abilities are going out. I don't see a problem with it. If someone dies in the first place, that's the first problem. If they die from getting up from raise at the wrong time that's the 2nd problem. I don't see any problem with the current animation. And imo, battle rez shouldn't exist in the first place. People should be forced to do a fight without any death's because people shouldn't be dieing in an encounter in the first place.

    The only acceptable use for Raise IMO is when a death is due to a legit problem that was unavoidable, e.g. "Healer DC'd from power spike, dog ripped mouse out of computer, spilt mountain dew on keyboard, HUGE Lag spike killed people, etc etc etc" Dying because you were standing in a red circle and not lagging or any of the above issues, inexcusable, wipe it up and try again.
    (0)

  9. #29
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    This all the way. I can't tell you how annoying it is to have my MP completely wasted due to timing.
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by jdnyc View Post
    If you can take damage, you should be able to be healed. That simple.
    This is basically what it boils down to.

    Don't care how they died.
    Don't care where they are raised.
    Don't care if it was someones fault they died.

    Quote Originally Posted by Ryios View Post
    Coming up from a raise requires knowing the fight and when abilities are going out. I don't see a problem with it. If someone dies in the first place, that's the first problem. If they die from getting up from raise at the wrong time that's the 2nd problem. I don't see any problem with the current animation. And imo, battle rez shouldn't exist in the first place. People should be forced to do a fight without any death's because people shouldn't be dieing in an encounter in the first place.

    The only acceptable use for Raise IMO is when a death is due to a legit problem that was unavoidable, e.g. "Healer DC'd from power spike, dog ripped mouse out of computer, spilt mountain dew on keyboard, HUGE Lag spike killed people, etc etc etc" Dying because you were standing in a red circle and not lagging or any of the above issues, inexcusable, wipe it up and try again.
    Why must people nit pick like this? Do you have any idea the stupid logic behind it? How are you to code something to determine if the persons death was due to someone screwing up or some other factor? And if you did it would only cause more gripes about how it decides who/what is at fault.
    (1)
    Last edited by necrosis; 10-10-2013 at 04:22 AM.

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